glTF exporter: fix buffer size with Draco compression
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 1, 3),
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"version": (1, 1, 4),
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'blender': (2, 81, 6),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -249,6 +249,13 @@ def __compress_primitive(primitive, dll, export_settings):
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primitive.extensions['KHR_draco_mesh_compression'] = extension
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# Remove buffer views from the accessors of the attributes which compressed.
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attributes['POSITION'].buffer_view = None
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if enable_normals:
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attributes['NORMAL'].buffer_view = None
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for tex_coord in tex_coord_attrs:
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tex_coord.buffer_view = None
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# Set to triangle list mode.
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primitive.mode = 4
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