glTF export: fix bone export when Yup is off
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 2, 23),
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"version": (3, 2, 24),
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'blender': (3, 1, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -170,8 +170,10 @@ class VExportTree:
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node.matrix_world @= correction.to_matrix().to_4x4()
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elif node.blender_type == VExportNode.BONE:
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node.matrix_world = self.nodes[node.armature].matrix_world @ blender_bone.matrix
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axis_basis_change = Matrix(
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((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
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axis_basis_change = Matrix.Identity(4)
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if self.export_settings[gltf2_blender_export_keys.YUP]:
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axis_basis_change = Matrix(
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((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
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node.matrix_world = node.matrix_world @ axis_basis_change
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# Force empty ?
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