Fix T101134: Regression: Export UV Layout is blurry

This partially reverts commits rBAfdebdd681f0b, rBA563ea27eb1a8 and rBAb56a6acb9f4f.

And fixes T101134.

We still need to find an appropriate way to replace `glEnable(GL_LINE_SMOOTH)`.
This commit is contained in:
Germano Cavalcante 2022-09-21 10:07:53 -03:00
parent 3e6a85eeca
commit e6dcc0b1ca
Notes: blender-bot 2023-02-14 18:14:59 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3
Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
Referenced by issue #101134, Regression: Export UV Layout is blurry
2 changed files with 7 additions and 8 deletions

View File

@ -3,7 +3,7 @@
bl_info = {
"name": "UV Layout",
"author": "Campbell Barton, Matt Ebb",
"version": (1, 1, 3),
"version": (1, 1, 4),
"blender": (3, 0, 0),
"location": "Image-Window > UVs > Export UV Layout",
"description": "Export the UV layout as a 2D graphic",

View File

@ -2,6 +2,7 @@
import bpy
import gpu
import bgl
from mathutils import Vector, Matrix
from mathutils.geometry import tessellate_polygon
from gpu_extras.batch import batch_for_shader
@ -80,16 +81,14 @@ def draw_lines(face_data):
coords.append((start[0], start[1]))
coords.append((end[0], end[1]))
# Use '2D_UNIFORM_COLOR' in the `batch_for_shader` so we don't need to
# convert the coordinates to 3D as in the case of
# '3D_POLYLINE_UNIFORM_COLOR'.
batch = batch_for_shader(gpu.shader.from_builtin('2D_UNIFORM_COLOR'), 'LINES', {"pos": coords})
shader = gpu.shader.from_builtin('3D_POLYLINE_UNIFORM_COLOR')
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
shader.bind()
shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
shader.uniform_float("lineWidth", 0.5)
shader.uniform_float("color", (0, 0, 0, 1))
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
bgl.glEnable(bgl.GL_LINE_SMOOTH)
batch.draw(shader)
bgl.glDisable(bgl.GL_LINE_SMOOTH)
def save_pixels(filepath, pixel_data, width, height):