alpha node added

This commit is contained in:
Kalle-Samuli Riihikoski 2019-03-13 19:04:29 +02:00
parent 7cd98c4dd4
commit eabb5cddf7
1 changed files with 41 additions and 6 deletions

View File

@ -122,6 +122,8 @@ def updatetextures(objekti): # Update 3DC textures
node.image.reload()
elif (node.name == '3DC_AO'):
node.image.reload()
elif (node.name == '3DC_alpha'):
node.image.reload()
for index_node_group in bpy.data.node_groups:
@ -141,6 +143,8 @@ def updatetextures(objekti): # Update 3DC textures
node.image.reload()
elif (node.name == '3DC_AO'):
node.image.reload()
elif (node.name == '3DC_alpha'):
node.image.reload()
def link_material_into_uvset(objekti, material, material_index):
@ -173,6 +177,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
texcoat['emissive'] = []
texcoat['emissive_power'] = []
texcoat['displacement'] = []
texcoat['alpha'] = []
create_group_node = False
if(udim_textures == False):
@ -227,6 +232,12 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
create_nodes = True
else:
os.remove(texture_info[3])
elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
if (index_mat.material.coat3D_metalness):
texcoat['alpha'].append(texture_info[3])
create_nodes = True
else:
os.remove(texture_info[3])
create_group_node = True
else:
for texture_info in texturelist:
@ -257,6 +268,9 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
elif texture_info[2].startswith('displacement'):
texcoat['displacement'].append([texture_info[0],texture_info[3]])
create_nodes = True
if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
texcoat['alpha'].append([texture_info[0], texture_info[3]])
create_nodes = True
create_group_node = True
if(create_nodes):
@ -281,6 +295,7 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
bring_displacement = True
bring_emissive = True
bring_AO = True
bring_alpha = True
coat3D = bpy.context.scene.coat3D
coatMat = active_mat.material
@ -324,6 +339,8 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
bring_emissive = False
elif (node.name == '3DC_AO'):
bring_AO = False
elif (node.name == '3DC_alpha'):
bring_alpha = False
elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
if (node.name == '3DC_color'):
bring_color = False
@ -339,6 +356,8 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
bring_emissive = False
elif (node.name == '3DC_AO'):
bring_AO = False
elif (node.name == '3DC_alpha'):
bring_alpha = False
#Let's start to build new node tree. Let's start linking with Material Output
@ -431,6 +450,9 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
if (bring_displacement == True and texcoat['displacement'] != []):
CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup,
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
if (bring_color == True and texcoat['alpha'] != []):
CreateTextureLine(data['alpha'], act_material, main_mat, texcoat, coat3D, notegroup,
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new):
@ -551,12 +573,14 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
texture_tree.links.new(mix_node.outputs[0], notegroupend.inputs[0])
texture_tree.links.new(mix_node_alpha.outputs[0], notegroupend.inputs[1])
if(tile_list):
node = texture_node_tree
if (type['name'] == 'color'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
if(texcoat['alpha'] != []):
if (type['name'] == 'color'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
else:
if(type['name'] == 'alpha'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
else:
@ -635,8 +659,12 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
else:
if(type['name'] == 'color'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
if (texcoat['alpha'] != []):
if (type['name'] == 'color'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
else:
if (type['name'] == 'alpha'):
act_material.links.new(node.outputs[1], notegroup.inputs[8])
huenode = createExtraNodes(act_material, node, type)
@ -683,6 +711,7 @@ def createExtraNodes(act_material, node, type):
huenode = act_material.nodes.new('ShaderNodeMath')
huenode.name = '3DC_HueSaturation'
huenode.operation = 'MULTIPLY'
huenode.inputs[1].default_value = 1
huenode.use_custom_color = True
huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
@ -729,6 +758,12 @@ def createExtraNodes(act_material, node, type):
curvenode.location = -900, -900
huenode.location = -340, -700
elif type['name'] == 'alpha':
node.location = -1200, -1200
curvenode.location = -900, -1250
rampnode.location = -600, -1200
huenode.location = -300, -1200
return huenode
def matlab(objekti,mat_list,texturelist,is_new):