glTF: Fix & tweak glTF / Embedded / glb
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@ -74,11 +74,11 @@ class ExportGLTF2_Base:
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export_format: EnumProperty(
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name='Format',
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items=(('GLB', 'Binary (.glb)', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'),
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('GLTF', 'JSON (.gltf)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'),
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('GLTF_SEPARATE', 'JSON (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')),
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items=(('GLB', 'glb', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'),
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('GLTF_EMBEDDED', 'glTF embedded)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'),
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('GLTF', 'glTF', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')),
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description='Output format and embedding options. Binary is most efficient, but JSON (embedded or separate) may be easier to edit later',
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default='GLB'
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default='GLTF'
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)
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export_copyright: StringProperty(
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@ -61,7 +61,7 @@ def __create_buffer(exporter, export_settings):
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if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLB':
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buffer = exporter.finalize_buffer(export_settings[gltf2_blender_export_keys.FILE_DIRECTORY], is_glb=True)
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else:
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if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF':
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if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF_EMBEDDED':
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exporter.finalize_buffer(export_settings[gltf2_blender_export_keys.FILE_DIRECTORY])
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else:
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exporter.finalize_buffer(export_settings[gltf2_blender_export_keys.FILE_DIRECTORY],
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@ -48,8 +48,7 @@ def __filter_image(sockets_or_slots, export_settings):
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def __gather_buffer_view(sockets_or_slots, export_settings):
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if export_settings[gltf2_blender_export_keys.FORMAT] != 'ASCII':
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if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLTF':
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image = __get_image_data(sockets_or_slots)
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return gltf2_io_binary_data.BinaryData(
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data=image.to_image_data(__gather_mime_type(sockets_or_slots, export_settings)))
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@ -80,7 +79,7 @@ def __gather_name(sockets_or_slots, export_settings):
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def __gather_uri(sockets_or_slots, export_settings):
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if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLB':
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if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF':
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# as usual we just store the data in place instead of already resolving the references
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return __get_image_data(sockets_or_slots)
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return None
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