Fix T87792: Addon: Loop Tools, Bridge deletes wrong faces when I use it as repeat action

This commit is contained in:
Vladimir Spivak 2021-06-17 02:18:48 +03:00
parent 73c9d22532
commit ec07ed4c2e
Notes: blender-bot 2023-02-14 18:37:59 +01:00
Referenced by issue #87792, Addon: Loop Tools, Bridge deletes wrong faces when I use it as repeat action
1 changed files with 4 additions and 7 deletions

View File

@ -23,7 +23,7 @@
bl_info = {
"name": "LoopTools",
"author": "Bart Crouch, Vladimir Spivak (cwolf3d)",
"version": (4, 7, 6),
"version": (4, 7, 7),
"blender": (2, 80, 0),
"location": "View3D > Sidebar > Edit Tab / Edit Mode Context Menu",
"warning": "",
@ -3419,19 +3419,16 @@ class Bridge(Operator):
# create vertices
if vertices:
bridge_create_vertices(bm, vertices)
# delete internal faces
if self.remove_faces and old_selected_faces:
bridge_remove_internal_faces(bm, old_selected_faces)
# create faces
if faces:
new_faces = bridge_create_faces(object, bm, faces, self.twist)
old_selected_faces = [
i for i, face in enumerate(bm.faces) if face.index in old_selected_faces
] # updating list
bridge_select_new_faces(new_faces, smooth)
# edge-data could have changed, can't use cache next run
if faces and not vertices:
cache_delete("Bridge")
# delete internal faces
if self.remove_faces and old_selected_faces:
bridge_remove_internal_faces(bm, old_selected_faces)
# make sure normals are facing outside
bmesh.update_edit_mesh(object.data, loop_triangles=False, destructive=True)
bpy.ops.mesh.normals_make_consistent()