glTF exporter: Fix crash when original texture export is packed
This commit is contained in:
parent
6bb18b9b5f
commit
ed9b780598
Notes:
blender-bot
2023-02-13 13:22:30 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3 Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
|
@ -4,7 +4,7 @@
|
|||
bl_info = {
|
||||
'name': 'glTF 2.0 format',
|
||||
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
|
||||
"version": (3, 3, 27),
|
||||
"version": (3, 3, 28),
|
||||
'blender': (3, 3, 0),
|
||||
'location': 'File > Import-Export',
|
||||
'description': 'Import-Export as glTF 2.0',
|
||||
|
|
|
@ -41,7 +41,7 @@ def gather_image(
|
|||
# In case we can't retrieve image (for example packed images, with original moved)
|
||||
# We don't create invalid image without uri
|
||||
factor_uri = None
|
||||
if uri is None: return None
|
||||
if uri is None: return None, None
|
||||
|
||||
buffer_view, factor_buffer_view = __gather_buffer_view(image_data, mime_type, name, export_settings)
|
||||
|
||||
|
|
Loading…
Reference in New Issue