glTF exporter: Fix crash when original texture export is packed

This commit is contained in:
Julien Duroure 2022-09-19 08:41:48 +02:00 committed by Philipp Oeser
parent 6bb18b9b5f
commit ed9b780598
Notes: blender-bot 2023-02-13 13:22:30 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3
Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 3, 27),
"version": (3, 3, 28),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -41,7 +41,7 @@ def gather_image(
# In case we can't retrieve image (for example packed images, with original moved)
# We don't create invalid image without uri
factor_uri = None
if uri is None: return None
if uri is None: return None, None
buffer_view, factor_buffer_view = __gather_buffer_view(image_data, mime_type, name, export_settings)