parent
d019aad1a5
commit
f22c2ff5e6
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@ -39,8 +39,9 @@ from bpy.props import (
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)
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from mathutils import (
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Vector,
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)
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Vector,
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Matrix,
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)
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#import collections
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@ -67,20 +68,23 @@ class POVRAY_OT_lathe_add(bpy.types.Operator):
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def execute(self, context):
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layers=[False]*20
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layers[0]=True
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bpy.ops.curve.primitive_bezier_curve_add(location=(0, 0, 0),
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rotation=(0, 0, 0), layers=layers)
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ob=context.scene.objects.active
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ob.name = ob.data.name = "PovLathe"
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bpy.ops.curve.primitive_bezier_curve_add(
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location=context.scene.cursor_location,
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rotation=(0, 0, 0),
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layers=layers,
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)
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ob = context.scene.objects.active
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ob_data = ob.data
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ob.name = ob_data.name = "PovLathe"
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ob_data.dimensions = '2D'
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ob_data.transform(Matrix.Rotation(-pi / 2.0, 4, 'Z'))
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ob.pov.object_as='LATHE'
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bpy.ops.object.mode_set(mode='EDIT')
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self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
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bpy.ops.transform.rotate(value=-pi/2, axis=(0, 0, 1))
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bpy.ops.object.mode_set(mode='OBJECT')
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self.report({'INFO'}, "This native POV-Ray primitive")
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ob.pov.curveshape = "lathe"
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bpy.ops.object.modifier_add(type='SCREW')
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bpy.context.object.modifiers["Screw"].axis = 'Y'
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bpy.context.object.modifiers["Screw"].show_render = False
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mod = ob.modifiers[-1]
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mod.axis = 'Y'
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mod.show_render = False
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return {'FINISHED'}
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