FBX Export: Atempt to fix scale issues with UE4.
Not sure at all it will work actually, spent another couple of hours trying to make my UE4 work on VBox, with no luck so far. :/ So, blind guess.
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@ -2533,6 +2533,7 @@ def fbx_header_elements(root, scene_data, time=None):
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up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
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# Currently not sure about that, but looks like default unit of FBX is cm...
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scale_factor = (1.0 if scene.unit_settings.system == 'NONE' else scene.unit_settings.scale_length) * 100
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scale_factor *= settings.global_scale
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elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
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elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
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elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0])
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