glTF exporter: fix 2.80 matrix issue
Was a bug in our double compatibility convertor 2.79 / 2.80
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (0, 9, 24),
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"version": (0, 9, 25),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -66,8 +66,10 @@ def get_socket_or_texture_slot(blender_material: bpy.types.Material, name: str):
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inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
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if inputs:
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return inputs[0]
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else:
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pass
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return None
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@ -158,7 +160,7 @@ def get_texture_transform_from_texture_node(texture_node):
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if abs(scale[0]) < 1e-5 or abs(scale[1]) < 1e-5:
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return None
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new_offset = Matrix.Rotation(-rotation, 3, 'Z') * Vector((-offset[0], -offset[1], 1))
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new_offset = Matrix.Rotation(-rotation, 3, 'Z') @ Vector((-offset[0], -offset[1], 1))
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new_offset[0] /= scale[0]; new_offset[1] /= scale[1]
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return {
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"offset": new_offset[0:2],
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