glTF importer: fix bug assigning pose bone custom prop
This commit is contained in:
parent
45c87c1ae3
commit
fe5f339eb0
|
@ -15,7 +15,7 @@
|
|||
bl_info = {
|
||||
'name': 'glTF 2.0 format',
|
||||
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
|
||||
"version": (1, 0, 9),
|
||||
"version": (1, 0, 10),
|
||||
'blender': (2, 81, 6),
|
||||
'location': 'File > Import-Export',
|
||||
'description': 'Import-Export as glTF 2.0',
|
||||
|
|
|
@ -137,8 +137,8 @@ class BlenderSkin():
|
|||
BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent)
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
# Custom prop on pose bone
|
||||
if bone.name in obj.pose.bones:
|
||||
set_extras(obj.pose.bones[bone.name], pynode.extras)
|
||||
if pynode.blender_bone_name in obj.pose.bones:
|
||||
set_extras(obj.pose.bones[pynode.blender_bone_name], pynode.extras)
|
||||
|
||||
@staticmethod
|
||||
def create_vertex_groups(gltf, skin_id):
|
||||
|
|
Loading…
Reference in New Issue