glTF importer: fix bug assigning pose bone custom prop

This commit is contained in:
Julien Duroure 2019-10-22 06:54:09 +02:00
parent 45c87c1ae3
commit fe5f339eb0
2 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 0, 9),
"version": (1, 0, 10),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -137,8 +137,8 @@ class BlenderSkin():
BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent)
bpy.ops.object.mode_set(mode="OBJECT")
# Custom prop on pose bone
if bone.name in obj.pose.bones:
set_extras(obj.pose.bones[bone.name], pynode.extras)
if pynode.blender_bone_name in obj.pose.bones:
set_extras(obj.pose.bones[pynode.blender_bone_name], pynode.extras)
@staticmethod
def create_vertex_groups(gltf, skin_id):