Addon: Mesh Extra Objects: Added restore materials if you go back to change parameters in Gear, WormGear, WallFactory, Beam, Pipe, Gem, Brilliant
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@ -880,6 +880,8 @@ class add_mesh_wallb(Operator):
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mesh = bpy.data.meshes.new("Wall")
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mesh.from_pydata(verts_array, [], faces_array)
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -766,6 +766,8 @@ class addBeam(Operator):
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oldmeshname = obj.data.name
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mesh = addBeamMesh(self, context)
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -682,8 +682,6 @@ class AddGear(Operator):
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if 'Gear' in obj.data.keys():
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oldmesh = obj.data
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oldmeshname = obj.data.name
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oldmeshmaterials = obj.data.materials
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mesh, verts_tip, verts_valley = AddGearMesh(self, context)
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obj.data = mesh
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try:
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@ -691,7 +689,7 @@ class AddGear(Operator):
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except:
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pass
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for material in oldmeshmaterials:
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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@ -885,7 +883,6 @@ class AddWormGear(Operator):
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if 'WormGear' in obj.data.keys():
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oldmesh = obj.data
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oldmeshname = obj.data.name
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oldmeshmaterials = obj.data.materials
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mesh, verts_tip, verts_valley = AddWormGearMesh(self, context)
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obj.data = mesh
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@ -894,7 +891,7 @@ class AddWormGear(Operator):
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except:
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pass
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for material in oldmeshmaterials:
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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@ -278,6 +278,7 @@ class AddDiamond(Operator):
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if 'Diamond' in obj.data.keys():
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oldmesh = obj.data
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oldmeshname = obj.data.name
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verts, faces = add_diamond(self.segments,
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self.girdle_radius,
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self.table_radius,
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@ -287,6 +288,10 @@ class AddDiamond(Operator):
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mesh.from_pydata(verts, [], faces)
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mesh.update()
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -423,6 +428,8 @@ class AddGem(Operator):
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mesh.from_pydata(verts, [], faces)
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mesh.update()
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -224,6 +224,8 @@ class AddElbowJoint(Operator):
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Elbow Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -469,6 +471,8 @@ class AddTeeJoint(Operator):
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Tee Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -731,6 +735,8 @@ class AddWyeJoint(Operator):
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Wye Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -1057,6 +1063,8 @@ class AddCrossJoint(Operator):
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Cross Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -1280,6 +1288,8 @@ class AddNJoint(Operator):
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "N Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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@ -433,6 +433,8 @@ class MESH_OT_primitive_brilliant_add(Operator):
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self.keep_lga, self.g_real_smooth
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)
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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