Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light

No color pass because it's hard to define what to use as color in a volume.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D2903
This commit is contained in:
Lukas Stockner 2017-11-14 07:21:07 +01:00
parent f78e963858
commit a0c02e4d1b
8 changed files with 54 additions and 7 deletions

View File

@ -234,10 +234,12 @@ def register_passes(engine, scene, srl):
if srl.use_pass_environment: engine.register_pass(scene, srl, "Env", 3, "RGB", 'COLOR')
crl = srl.cycles
if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE')
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE')
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.use_pass_volume_direct: engine.register_pass(scene, srl, "VolumeDir", 3, "RGB", 'COLOR')
if crl.use_pass_volume_indirect: engine.register_pass(scene, srl, "VolumeInd", 3, "RGB", 'COLOR')
cscene = scene.cycles
if crl.use_denoising and crl.denoising_store_passes and not cscene.use_progressive_refine:

View File

@ -1189,6 +1189,18 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
default=False,
update=update_render_passes,
)
cls.use_pass_volume_direct = BoolProperty(
name="Volume Direct",
description="Deliver direct volumetric scattering pass",
default=False,
update=update_render_passes,
)
cls.use_pass_volume_indirect = BoolProperty(
name="Volume Indirect",
description="Deliver indirect volumetric scattering pass",
default=False,
update=update_render_passes,
)
cls.use_denoising = BoolProperty(
name="Use Denoising",

View File

@ -526,6 +526,10 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
row.prop(rl, "use_pass_subsurface_direct", text="Direct", toggle=True)
row.prop(rl, "use_pass_subsurface_indirect", text="Indirect", toggle=True)
row.prop(rl, "use_pass_subsurface_color", text="Color", toggle=True)
col.label(text="Volume:")
row = col.row(align=True)
row.prop(crl, "use_pass_volume_direct", text="Direct", toggle=True)
row.prop(crl, "use_pass_volume_indirect", text="Indirect", toggle=True)
col.separator()
col.prop(rl, "use_pass_emit", text="Emission")

View File

@ -496,11 +496,13 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT);
MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT);
MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT);
MAP_PASS("VolumeDir", PASS_VOLUME_DIRECT);
MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT);
MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT);
MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT);
MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT);
MAP_PASS("VolumeInd", PASS_VOLUME_INDIRECT);
MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR);
MAP_PASS("GlossCol", PASS_GLOSSY_COLOR);
@ -604,6 +606,14 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(PASS_RAY_BOUNCES, passes);
}
#endif
if(get_boolean(crp, "use_pass_volume_direct")) {
b_engine.add_pass("VolumeDir", 3, "RGB", b_srlay.name().c_str());
Pass::add(PASS_VOLUME_DIRECT, passes);
}
if(get_boolean(crp, "use_pass_volume_indirect")) {
b_engine.add_pass("VolumeInd", 3, "RGB", b_srlay.name().c_str());
Pass::add(PASS_VOLUME_INDIRECT, passes);
}
return passes;
}

View File

@ -187,7 +187,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->color_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->color_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->color_subsurface = make_float3(0.0f, 0.0f, 0.0f);
L->color_scatter = make_float3(0.0f, 0.0f, 0.0f);
L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f);
L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f);

View File

@ -294,6 +294,8 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
if(light_flag & PASSMASK(SUBSURFACE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
if(light_flag & PASSMASK(VOLUME_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter);
if(light_flag & PASSMASK(DIFFUSE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
if(light_flag & PASSMASK(GLOSSY_DIRECT))
@ -302,6 +304,8 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
if(light_flag & PASSMASK(SUBSURFACE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
if(light_flag & PASSMASK(VOLUME_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter);
if(light_flag & PASSMASK(EMISSION))
kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);

View File

@ -413,6 +413,9 @@ typedef enum PassType {
PASS_SUBSURFACE_DIRECT,
PASS_SUBSURFACE_INDIRECT,
PASS_SUBSURFACE_COLOR,
PASS_VOLUME_DIRECT,
PASS_VOLUME_INDIRECT,
/* No Scatter color since it's tricky to define what it would even mean. */
PASS_CATEGORY_LIGHT_END = 63,
} PassType;
@ -521,7 +524,6 @@ typedef ccl_addr_space struct PathRadiance {
float3 color_glossy;
float3 color_transmission;
float3 color_subsurface;
float3 color_scatter;
float3 direct_diffuse;
float3 direct_glossy;
@ -1214,11 +1216,13 @@ typedef struct KernelFilm {
int pass_glossy_indirect;
int pass_transmission_indirect;
int pass_subsurface_indirect;
int pass_volume_indirect;
int pass_diffuse_direct;
int pass_glossy_direct;
int pass_transmission_direct;
int pass_subsurface_direct;
int pass_volume_direct;
int pass_emission;
int pass_background;
@ -1237,7 +1241,8 @@ typedef struct KernelFilm {
int pass_denoising_data;
int pass_denoising_clean;
int denoising_flags;
int pad;
int pad1, pad2, pad3;
#ifdef __KERNEL_DEBUG__
int pass_bvh_traversed_nodes;

View File

@ -147,6 +147,11 @@ void Pass::add(PassType type, array<Pass>& passes)
pass.exposure = true;
pass.divide_type = PASS_SUBSURFACE_COLOR;
break;
case PASS_VOLUME_DIRECT:
case PASS_VOLUME_INDIRECT:
pass.components = 4;
pass.exposure = true;
break;
default:
assert(false);
@ -390,6 +395,9 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
case PASS_SUBSURFACE_INDIRECT:
kfilm->pass_subsurface_indirect = kfilm->pass_stride;
break;
case PASS_VOLUME_INDIRECT:
kfilm->pass_volume_indirect = kfilm->pass_stride;
break;
case PASS_DIFFUSE_DIRECT:
kfilm->pass_diffuse_direct = kfilm->pass_stride;
break;
@ -402,6 +410,9 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
case PASS_SUBSURFACE_DIRECT:
kfilm->pass_subsurface_direct = kfilm->pass_stride;
break;
case PASS_VOLUME_DIRECT:
kfilm->pass_volume_direct = kfilm->pass_stride;
break;
#ifdef WITH_CYCLES_DEBUG
case PASS_BVH_TRAVERSED_NODES: