Theme: use menu text color for floating redo panel

blender_light theme was showing black text on dark background.
This commit is contained in:
Campbell Barton 2018-12-19 13:09:05 +11:00
parent 1a98914bb7
commit a0cca88899
1 changed files with 29 additions and 10 deletions

View File

@ -114,6 +114,19 @@ typedef struct uiHandlePanelData {
static int get_panel_real_size_y(const Panel *pa);
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state);
static void panel_title_color_get(bool show_background, uchar color[4])
{
if (show_background) {
UI_GetThemeColor4ubv(TH_TITLE, color);
}
else {
/* Use menu colors for floating panels. */
bTheme *btheme = UI_GetTheme();
const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back;
copy_v4_v4_uchar(color, (const uchar *)wcol->text);
}
}
/*********************** space specific code ************************/
/* temporary code to remove all sbuts stuff from panel code */
@ -619,7 +632,9 @@ void UI_panel_label_offset(uiBlock *block, int *x, int *y)
}
}
static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const rcti *rect, char dir)
static void ui_draw_aligned_panel_header(
uiStyle *style, uiBlock *block, const rcti *rect, char dir,
const bool show_background)
{
Panel *panel = block->panel;
rcti hrect;
@ -627,7 +642,7 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
const char *activename = panel->drawname[0] ? panel->drawname : panel->panelname;
const bool is_subpanel = (panel->type && panel->type->parent);
uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle;
unsigned char col_title[4];
uchar col_title[4];
/* + 0.001f to avoid flirting with float inaccuracy */
if (panel->control & UI_PNL_CLOSE)
@ -636,7 +651,7 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f;
/* draw text label */
UI_GetThemeColor3ubv(TH_TITLE, col_title);
panel_title_color_get(show_background, col_title);
col_title[3] = 255;
hrect = *rect;
@ -723,21 +738,21 @@ void ui_draw_aligned_panel(
if (show_pin)
#endif
{
char col_title[4];
UI_GetThemeColor4ubv(TH_TITLE, (uchar *)col_title);
uchar col_title[4];
panel_title_color_get(show_background, col_title);
GPU_blend(true);
UI_icon_draw_aspect(
headrect.xmax - ((PNL_ICON * 2.2f) / block->aspect), headrect.ymin + (5.0f / block->aspect),
(panel->flag & PNL_PIN) ? ICON_PINNED : ICON_UNPINNED,
(block->aspect / UI_DPI_FAC), 1.0f, col_title);
(block->aspect / UI_DPI_FAC), 1.0f, (const char *)col_title);
GPU_blend(false);
}
/* horizontal title */
if (is_closed_x == false) {
ui_draw_aligned_panel_header(style, block, &titlerect, 'h');
ui_draw_aligned_panel_header(style, block, &titlerect, 'h', show_background);
if (show_drag) {
uint col;
@ -769,7 +784,7 @@ void ui_draw_aligned_panel(
}
else if (is_closed_x) {
/* draw vertical title */
ui_draw_aligned_panel_header(style, block, &headrect, 'v');
ui_draw_aligned_panel_header(style, block, &headrect, 'v', show_background);
pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
/* an open panel */
@ -801,12 +816,16 @@ void ui_draw_aligned_panel(
immUnbindProgram();
}
uchar col_title[4];
panel_title_color_get(show_background, col_title);
/* draw optional close icon */
if (panel->control & UI_PNL_CLOSE) {
const int ofsx = 6;
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor3(TH_TITLE);
immUniformColor3ubv(col_title);
ui_draw_x_icon(pos, rect->xmin + 2 + ofsx, rect->ymax + 2);
immUnbindProgram();
}
@ -823,7 +842,7 @@ void ui_draw_aligned_panel(
{
float tria_color[4];
UI_GetThemeColor3fv(TH_TITLE, tria_color);
rgb_uchar_to_float(tria_color, col_title);
tria_color[3] = 1.0f;
if (is_closed_y)