GP: Cleanup old TODO comments

These ToDo were ported when 2.7x code was ported to 2.8, but now they are not needed.
This commit is contained in:
Antonio Vazquez 2018-11-22 10:43:44 +01:00
parent d9215b064c
commit a0d7d3187b
Notes: blender-bot 2023-02-14 04:17:14 +01:00
Referenced by issue #59907, strange slowness in subsurf + armature deform (blender 2.80)
1 changed files with 0 additions and 5 deletions

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@ -134,7 +134,6 @@ static void gp_draw_stroke_buffer(
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fvAlpha(ink, ink[3]);
/* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
for (int i = 0; i < totpoints; i++, pt++) {
@ -263,8 +262,6 @@ static void gp_draw_stroke_3d(
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3fvAlpha(ink, ink[3]);
/* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
/* draw stroke curve */
GPU_line_width(max_ff(curpressure * thickness, 1.0f));
immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
@ -337,8 +334,6 @@ static void gp_draw_stroke_2d(
scalefac = 0.001f;
}
/* TODO: fancy++ with the magic of shaders */
/* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/