Texture/Vertex Paint: Add secondary color to the tool header

Before we would only display the secondary color in the N-panel.
Now we also display it in the tool header.
This commit is contained in:
Sebastian Parborg 2022-01-17 16:48:18 +01:00
parent be8f10a4e2
commit a25cfc5db2
1 changed files with 5 additions and 1 deletions

View File

@ -1107,7 +1107,11 @@ def brush_basic_texpaint_settings(layout, context, brush, *, compact=False):
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
UnifiedPaintPanel.prop_unified_color(layout, context, brush, "color", text="")
row = layout.row(align=True)
row.ui_units_x = 4
UnifiedPaintPanel.prop_unified_color(row, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color(row, context, brush, "secondary_color", text="")
row.separator()
layout.prop(brush, "blend", text="" if compact else "Blend")
UnifiedPaintPanel.prop_unified(