UI: Soft Body panels as sub-panels
Also remove suffix from name since they are sub-panels now.
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@ -74,7 +74,8 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Cache"
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bl_label = "Cache"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -84,7 +85,8 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Goal"
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bl_label = "Goal"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -124,7 +126,8 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Edges"
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bl_label = "Edges"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -174,7 +177,8 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Self Collision"
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bl_label = "Self Collision"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -203,7 +207,8 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Solver"
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bl_label = "Solver"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -236,7 +241,8 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, Panel):
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bl_label = "Soft Body Field Weights"
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bl_label = "Field Weights"
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bl_parent_id = 'PHYSICS_PT_softbody'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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