Orientation for 3D cursor

Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
This commit is contained in:
Campbell Barton 2018-05-08 14:18:09 +02:00
parent 53a56b7b6c
commit a48186c5d7
41 changed files with 305 additions and 128 deletions

View File

@ -7355,7 +7355,8 @@ void blo_lib_link_restore(Main *newmain, wmWindowManager *curwm, Scene *curscene
BKE_workspace_active_set(win->workspace_hook, workspace);
/* keep cursor location through undo */
copy_v3_v3(win->scene->cursor, oldscene->cursor);
copy_v3_v3(win->scene->cursor.location, oldscene->cursor.location);
copy_qt_qt(win->scene->cursor.rotation, oldscene->cursor.rotation);
lib_link_workspace_scene_data_restore(win, win->scene);
BLI_assert(win->screen == NULL);
@ -10039,7 +10040,7 @@ static void give_base_to_groups(
/* Assign the group. */
ob->dup_group = group;
ob->transflag |= OB_DUPLIGROUP;
copy_v3_v3(ob->loc, scene->cursor);
copy_v3_v3(ob->loc, scene->cursor.location);
}
}
}

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@ -1099,5 +1099,21 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
if (!DNA_struct_find(fd->filesdna, "View3DCursor")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
unit_qt(scene->cursor.rotation);
}
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
unit_qt(v3d->cursor.rotation);
}
}
}
}
}
}
}

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@ -46,6 +46,7 @@
static struct DRWShapeCache {
Gwn_Batch *drw_single_vertice;
Gwn_Batch *drw_cursor;
Gwn_Batch *drw_cursor_only_circle;
Gwn_Batch *drw_fullscreen_quad;
Gwn_Batch *drw_quad;
Gwn_Batch *drw_sphere;
@ -3021,9 +3022,11 @@ Gwn_Batch *DRW_cache_particles_get_prim(int type)
}
/* 3D cursor */
Gwn_Batch *DRW_cache_cursor_get(void)
Gwn_Batch *DRW_cache_cursor_get(bool crosshair_lines)
{
if (!SHC.drw_cursor) {
Gwn_Batch **drw_cursor = crosshair_lines ? &SHC.drw_cursor : &SHC.drw_cursor_only_circle;
if (*drw_cursor == NULL) {
const float f5 = 0.25f;
const float f10 = 0.5f;
const float f20 = 1.0f;
@ -3034,8 +3037,6 @@ Gwn_Batch *DRW_cache_cursor_get(void)
unsigned char red[3] = {255, 0, 0};
unsigned char white[3] = {255, 255, 255};
unsigned char crosshair_color[3];
UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color);
static Gwn_VertFormat format = { 0 };
static struct { uint pos, color; } attr_id;
@ -3065,45 +3066,51 @@ Gwn_Batch *DRW_cache_cursor_get(void)
GWN_indexbuf_add_generic_vert(&elb, v++);
}
GWN_indexbuf_add_generic_vert(&elb, 0);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f20, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f5, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
if (crosshair_lines) {
unsigned char crosshair_color[3];
UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f5, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f20, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f20, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f5, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f20});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f5});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f5, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f20, 0});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f5});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f20});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f20});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f5});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_indexbuf_add_primitive_restart(&elb);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f5});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f20});
GWN_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color);
GWN_indexbuf_add_generic_vert(&elb, v++);
}
Gwn_IndexBuf *ibo = GWN_indexbuf_build(&elb);
SHC.drw_cursor = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, ibo, GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
*drw_cursor = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, ibo, GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
}
return SHC.drw_cursor;
return *drw_cursor;
}

View File

@ -34,7 +34,7 @@ struct ModifierData;
void DRW_shape_cache_free(void);
/* 3D cursor */
struct Gwn_Batch *DRW_cache_cursor_get(void);
struct Gwn_Batch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void);

View File

@ -659,21 +659,66 @@ void DRW_draw_cursor(void)
if (is_cursor_visible(draw_ctx, scene, view_layer)) {
int co[2];
if (ED_view3d_project_int_global(ar, ED_view3d_cursor3d_get(scene, v3d), co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
ED_region_pixelspace(ar);
gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f);
gpuScale2f(U.widget_unit, U.widget_unit);
Gwn_Batch *cursor_batch = DRW_cache_cursor_get();
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);
GWN_batch_program_set(cursor_batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
const View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
if (ED_view3d_project_int_global(
ar, cursor->location, co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)
{
RegionView3D *rv3d = ar->regiondata;
/* Draw nice Anti Aliased cursor. */
glLineWidth(1.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
float eps = 1e-5f;
rv3d->viewquat[0] = -rv3d->viewquat[0];
const bool is_aligned = compare_v4v4(cursor->rotation, rv3d->viewquat, eps);
rv3d->viewquat[0] = -rv3d->viewquat[0];
/* Draw lines */
if (is_aligned == false) {
uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor3(TH_VIEW_OVERLAY);
immBegin(GWN_PRIM_LINES, 12);
const float scale = ED_view3d_pixel_size(rv3d, cursor->location) * U.dpi_fac * 20;
#define CURSOR_VERT(axis_vec, axis, fac) \
immVertex3f( \
pos, \
cursor->location[0] + axis_vec[0] * (fac), \
cursor->location[1] + axis_vec[1] * (fac), \
cursor->location[2] + axis_vec[2] * (fac))
#define CURSOR_EDGE(axis_vec, axis, sign) { \
CURSOR_VERT(axis_vec, axis, sign 1.0f); \
CURSOR_VERT(axis_vec, axis, sign 0.3f); \
}
for (int axis = 0; axis < 3; axis++) {
float axis_vec[3] = {0};
axis_vec[axis] = scale;
mul_qt_v3(cursor->rotation, axis_vec);
CURSOR_EDGE(axis_vec, axis, +);
CURSOR_EDGE(axis_vec, axis, -);
}
#undef CURSOR_VERT
#undef CURSOR_EDGE
immEnd();
immUnbindProgram();
}
ED_region_pixelspace(ar);
gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f);
gpuScale2f(U.widget_unit, U.widget_unit);
Gwn_Batch *cursor_batch = DRW_cache_cursor_get(is_aligned);
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);
GWN_batch_program_set(cursor_batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
GWN_batch_draw(cursor_batch);
}
}

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@ -126,7 +126,6 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
bArmature *arm;
EditBone *ebone, *newbone, *flipbone;
float mat[3][3], imat[3][3];
const float *curs;
int a, to_root = 0;
Object *obedit;
Scene *scene;
@ -188,8 +187,8 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
newbone->flag |= BONE_CONNECTED;
}
curs = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(newbone->tail, curs);
const View3DCursor *curs = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(newbone->tail, curs->location);
sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]);
if (a == 1)
@ -221,26 +220,26 @@ static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEv
Scene *scene;
ARegion *ar;
View3D *v3d;
float *fp, tvec[3], oldcurs[3], mval_f[2];
float tvec[3], oldcurs[3], mval_f[2];
int retv;
scene = CTX_data_scene(C);
ar = CTX_wm_region(C);
v3d = CTX_wm_view3d(C);
fp = ED_view3d_cursor3d_get(scene, v3d);
View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(oldcurs, fp);
copy_v3_v3(oldcurs, cursor->location);
VECCOPY2D(mval_f, event->mval);
ED_view3d_win_to_3d(v3d, ar, fp, mval_f, tvec);
copy_v3_v3(fp, tvec);
ED_view3d_win_to_3d(v3d, ar, cursor->location, mval_f, tvec);
copy_v3_v3(cursor->location, tvec);
/* extrude to the where new cursor is and store the operation result */
retv = armature_click_extrude_exec(C, op);
/* restore previous 3d cursor position */
copy_v3_v3(fp, oldcurs);
copy_v3_v3(cursor->location, oldcurs);
return retv;
}
@ -1013,7 +1012,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "name", name);
copy_v3_v3(curs, ED_view3d_cursor3d_get(CTX_data_scene(C), CTX_wm_view3d(C)));
copy_v3_v3(curs, ED_view3d_cursor3d_get(CTX_data_scene(C), CTX_wm_view3d(C))->location);
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);

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@ -318,10 +318,10 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
float cursor_local[3];
const float *cursor = ED_view3d_cursor3d_get(scene, v3d);
const View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
invert_m4_m4(ob->imat, ob->obmat);
copy_v3_v3(cursor_local, cursor);
copy_v3_v3(cursor_local, cursor->location);
mul_m4_v3(ob->imat, cursor_local);
@ -705,7 +705,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
/* Get points - cursor (tail) */
invert_m4_m4(obedit->imat, obedit->obmat);
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
/* Create a bone */
newbone = add_points_bone(obedit, ebp->vec, curs);
@ -743,7 +743,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
/* get cursor location */
invert_m4_m4(obedit->imat, obedit->obmat);
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
/* get distances */
dist_sq_a = len_squared_v3v3(ebp_a->vec, curs);

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@ -4528,7 +4528,7 @@ static int spin_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)
if (rv3d)
copy_v3_v3(axis, rv3d->viewinv[2]);
RNA_float_set_array(op->ptr, "center", ED_view3d_cursor3d_get(scene, v3d));
RNA_float_set_array(op->ptr, "center", ED_view3d_cursor3d_get(scene, v3d)->location);
RNA_float_set_array(op->ptr, "axis", axis);
return spin_exec(C, op);
@ -5004,7 +5004,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
mul_v3_m4v3(location, vc.obedit->obmat, bp->vec);
}
else {
copy_v3_v3(location, ED_view3d_cursor3d_get(vc.scene, vc.v3d));
copy_v3_v3(location, ED_view3d_cursor3d_get(vc.scene, vc.v3d)->location);
}
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, location, event->mval, location);

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@ -1117,7 +1117,7 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* use view plane (when set or as fallback when surface can't be found) */
if (cdd->project.use_depth == false) {
plane_co = ED_view3d_cursor3d_get(cdd->vc.scene, v3d);
plane_co = ED_view3d_cursor3d_get(cdd->vc.scene, v3d)->location;
plane_no = rv3d->viewinv[2];
cdd->project.use_plane = true;
}

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@ -404,7 +404,7 @@ static void gp_brush_grab_calc_dvec(tGP_BrushEditData *gso)
if (gso->sa->spacetype == SPACE_VIEW3D) {
View3D *v3d = gso->sa->spacedata.first;
RegionView3D *rv3d = gso->ar->regiondata;
float *rvec = ED_view3d_cursor3d_get(gso->scene, v3d);
float *rvec = ED_view3d_cursor3d_get(gso->scene, v3d)->location;
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
float mval_f[2];
@ -504,7 +504,7 @@ static void gp_brush_calc_midpoint(tGP_BrushEditData *gso)
*/
View3D *v3d = gso->sa->spacedata.first;
RegionView3D *rv3d = gso->ar->regiondata;
float *rvec = ED_view3d_cursor3d_get(gso->scene, v3d);
float *rvec = ED_view3d_cursor3d_get(gso->scene, v3d)->location;
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
float mval_f[2] = {UNPACK2(gso->mval)};

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@ -176,7 +176,7 @@ static void gp_strokepoint_convertcoords(
copy_v3_v3(p3d, &pt->x);
}
else {
const float *fp = ED_view3d_cursor3d_get(scene, v3d);
const float *fp = ED_view3d_cursor3d_get(scene, v3d)->location;
float mvalf[2];
/* get screen coordinate */

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@ -1464,7 +1464,7 @@ static int gp_snap_to_cursor(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
const bool use_offset = RNA_boolean_get(op->ptr, "use_offset");
const float *cursor_global = ED_view3d_cursor3d_get(scene, v3d);
const float *cursor_global = ED_view3d_cursor3d_get(scene, v3d)->location;
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* only editable and visible layers are considered */
@ -1551,7 +1551,7 @@ static int gp_snap_cursor_to_sel(bContext *C, wmOperator *UNUSED(op))
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *cursor = ED_view3d_cursor3d_get(scene, v3d);
float *cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
float centroid[3] = {0.0f};
float min[3], max[3];
size_t count = 0;

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@ -236,7 +236,7 @@ static bool gpencil_project_check(tGPsdata *p)
static void gp_get_3d_reference(tGPsdata *p, float vec[3])
{
View3D *v3d = p->sa->spacedata.first;
const float *fp = ED_view3d_cursor3d_get(p->scene, v3d);
const float *fp = ED_view3d_cursor3d_get(p->scene, v3d)->location;
/* the reference point used depends on the owner... */
#if 0 /* XXX: disabled for now, since we can't draw relative to the owner yet */

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@ -745,7 +745,7 @@ bool gp_point_xy_to_3d(GP_SpaceConversion *gsc, Scene *scene, const float screen
{
View3D *v3d = gsc->sa->spacedata.first;
RegionView3D *rv3d = gsc->ar->regiondata;
float *rvec = ED_view3d_cursor3d_get(scene, v3d);
float *rvec = ED_view3d_cursor3d_get(scene, v3d)->location;
float ref[3] = {rvec[0], rvec[1], rvec[2]};
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);

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@ -97,7 +97,7 @@ typedef struct ViewDepths {
bool damaged;
} ViewDepths;
float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d);
struct View3DCursor *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d);
void ED_view3d_cursor3d_position(struct bContext *C, float fp[3], const int mval[2]);
void ED_view3d_cursor3d_update(struct bContext *C, const int mval[2]);

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@ -243,7 +243,7 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
RNA_property_float_get_array(op->ptr, prop_plane_co, plane_co);
}
else {
copy_v3_v3(plane_co, ED_view3d_cursor3d_get(scene, v3d));
copy_v3_v3(plane_co, ED_view3d_cursor3d_get(scene, v3d)->location);
RNA_property_float_set_array(op->ptr, prop_plane_co, plane_co);
}

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@ -973,7 +973,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
BM_ELEM_SELECT, ofs);
}
else {
const float *cursor = ED_view3d_cursor3d_get(vc.scene, vc.v3d);
const float *cursor = ED_view3d_cursor3d_get(vc.scene, vc.v3d)->location;
BMOperator bmop;
BMOIter oiter;

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@ -148,7 +148,7 @@ static int edbm_screw_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "center");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d));
RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d)->location);
}
if (rv3d) {
prop = RNA_struct_find_property(op->ptr, "axis");

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@ -487,7 +487,7 @@ static int edbm_spin_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "center");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d));
RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d)->location);
}
if (rv3d) {
prop = RNA_struct_find_property(op->ptr, "axis");

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@ -89,7 +89,7 @@ static int edbm_polybuild_face_at_cursor_invoke(
if (ele_act == NULL || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, ED_view3d_cursor3d_get(vc.scene, vc.v3d));
copy_v3_v3(center, ED_view3d_cursor3d_get(vc.scene, vc.v3d)->location);
mul_v3_m4v3(center, vc.obedit->obmat, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);

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@ -2608,7 +2608,7 @@ static bool merge_target(
const float *vco = NULL;
if (use_cursor) {
vco = ED_view3d_cursor3d_get(scene, v3d);
vco = ED_view3d_cursor3d_get(scene, v3d)->location;
copy_v3_v3(co, vco);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, co);
@ -5469,9 +5469,9 @@ static void sort_bmelem_flag(
float fact = reverse ? -1.0 : 1.0;
if (v3d && v3d->localvd)
copy_v3_v3(cur, v3d->cursor);
copy_v3_v3(cur, v3d->cursor.location);
else
copy_v3_v3(cur, scene->cursor);
copy_v3_v3(cur, scene->cursor.location);
invert_m4_m4(mat, ob->obmat);
mul_m4_v3(mat, cur);

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@ -165,7 +165,7 @@ void ED_object_location_from_view(bContext *C, float loc[3])
Scene *scene = CTX_data_scene(C);
const float *cursor;
cursor = ED_view3d_cursor3d_get(scene, v3d);
cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
copy_v3_v3(loc, cursor);
}

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@ -781,7 +781,7 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op)
copy_m3_m4(bmat, ob->obmat);
invert_m3_m3(imat, bmat);
sub_v3_v3v3(hmd->cent, scene->cursor, ob->obmat[3]);
sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]);
mul_m3_v3(imat, hmd->cent);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);

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@ -787,7 +787,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
else {
/* get the view settings if 'around' isn't set and the view is available */
View3D *v3d = CTX_wm_view3d(C);
copy_v3_v3(cursor, ED_view3d_cursor3d_get(scene, v3d));
copy_v3_v3(cursor, ED_view3d_cursor3d_get(scene, v3d)->location);
if (v3d && !RNA_struct_property_is_set(op->ptr, "center"))
around = v3d->around;
}

View File

@ -227,7 +227,7 @@ static int object_warp_verts_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
const float *cursor;
cursor = ED_view3d_cursor3d_get(scene, v3d);
cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
copy_v3_v3(center, cursor);
RNA_property_float_set_array(op->ptr, prop_center, center);

View File

@ -3905,7 +3905,7 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
/* setup clone offset */
if (ps->tool == PAINT_TOOL_CLONE) {
float projCo[4];
copy_v3_v3(projCo, ED_view3d_cursor3d_get(ps->scene, ps->v3d));
copy_v3_v3(projCo, ED_view3d_cursor3d_get(ps->scene, ps->v3d)->location);
mul_m4_v3(ps->obmat_imat, projCo);
projCo[3] = 1.0f;
@ -5015,7 +5015,7 @@ void paint_proj_stroke(
struct Depsgraph *graph = CTX_data_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
float *cursor = ED_view3d_cursor3d_get(scene, v3d);
float *cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
int mval_i[2] = {(int)pos[0], (int)pos[1]};
view3d_operator_needs_opengl(C);

View File

@ -550,7 +550,7 @@ static void group_instance_cb(
{
Group *group = (Group *)tselem->id;
Object *ob = ED_object_add_type(C, OB_EMPTY, group->id.name + 2, scene->cursor, NULL, false, scene->layact);
Object *ob = ED_object_add_type(C, OB_EMPTY, group->id.name + 2, scene->cursor.location, NULL, false, scene->layact);
ob->dup_group = group;
ob->transflag |= OB_DUPLIGROUP;
id_lib_extern(&group->id);

View File

@ -78,6 +78,7 @@
#include "ED_mesh.h"
#include "ED_gpencil.h"
#include "ED_view3d.h"
#include "ED_transform_snap_object_context.h"
#include "UI_resources.h"
@ -2706,7 +2707,6 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base;
float *curs;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
/* any one of the regions may be locked */
@ -2719,10 +2719,11 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
curs = ED_view3d_cursor3d_get(scene, v3d);
View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
zero_v3(min);
zero_v3(max);
zero_v3(curs);
zero_v3(cursor->location);
unit_qt(cursor->rotation);
}
else {
INIT_MINMAX(min, max);
@ -3038,7 +3039,7 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
/* non camera center */
float new_ofs[3];
negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d));
negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d)->location);
ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams) {.ofs = new_ofs});
@ -4572,25 +4573,75 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
float *fp_curr = ED_view3d_cursor3d_get(scene, v3d);
float fp_prev[3];
View3DCursor *cursor_curr = ED_view3d_cursor3d_get(scene, v3d);
View3DCursor cursor_prev = *cursor_curr;
copy_v3_v3(fp_prev, fp_curr);
ED_view3d_cursor3d_position(C, cursor_curr->location, mval);
copy_qt_qt(cursor_curr->rotation, rv3d->viewquat);
cursor_curr->rotation[0] *= -1.0f;
ED_view3d_cursor3d_position(C, fp_curr, mval);
{
struct Main *bmain = CTX_data_main(C);
const float mval_fl[2] = {UNPACK2(mval)};
float ray_no[3];
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d);
float obmat[4][4];
Object *ob_dummy = NULL;
float dist_px = 0;
if (ED_transform_snap_object_project_view3d_ex(
snap_context,
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
.use_object_edit_cage = false,
},
mval_fl, &dist_px, NULL,
cursor_curr->location, ray_no, NULL,
&ob_dummy, obmat))
{
float tquat[4];
/* Math normal (Z). */
{
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_curr->rotation, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
mul_qt_qtqt(cursor_curr->rotation, tquat, cursor_curr->rotation);
}
/* Match object matrix (X). */
{
const float ortho_axis_dot[3] = {
dot_v3v3(ray_no, obmat[0]),
dot_v3v3(ray_no, obmat[1]),
dot_v3v3(ray_no, obmat[2]),
};
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
float x_src[3] = {1, 0, 0};
float x_dst[3];
mul_qt_v3(cursor_curr->rotation, x_src);
project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
normalize_v3(x_dst);
rotation_between_vecs_to_quat(tquat, x_src, x_dst);
mul_qt_qtqt(cursor_curr->rotation, tquat, cursor_curr->rotation);
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
/* offset the cursor lock to avoid jumping to new offset */
if (v3d->ob_centre_cursor) {
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
float co_curr[2], co_prev[2];
if ((ED_view3d_project_float_global(ar, fp_prev, co_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_global(ar, fp_curr, co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
if ((ED_view3d_project_float_global(ar, cursor_prev.location, co_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_global(ar, cursor_curr->location, co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
{
rv3d->ofs_lock[0] += (co_curr[0] - co_prev[0]) / (ar->winx * 0.5f);
rv3d->ofs_lock[1] += (co_curr[1] - co_prev[1]) / (ar->winy * 0.5f);

View File

@ -407,7 +407,7 @@ static int snap_selected_to_cursor_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
const float *snap_target_global = ED_view3d_cursor3d_get(scene, v3d);
const float *snap_target_global = ED_view3d_cursor3d_get(scene, v3d)->location;
return snap_selected_to_location(C, snap_target_global, use_offset);
}
@ -468,7 +468,7 @@ static int snap_curs_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
float gridf, *curs;
gridf = rv3d->gridview;
curs = ED_view3d_cursor3d_get(scene, v3d);
curs = ED_view3d_cursor3d_get(scene, v3d)->location;
curs[0] = gridf * floorf(0.5f + curs[0] / gridf);
curs[1] = gridf * floorf(0.5f + curs[1] / gridf);
@ -651,7 +651,7 @@ static int snap_curs_to_sel_exec(bContext *C, wmOperator *UNUSED(op))
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
curs = ED_view3d_cursor3d_get(scene, v3d)->location;
if (snap_curs_to_sel_ex(C, curs)) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
@ -725,7 +725,7 @@ static int snap_curs_to_active_exec(bContext *C, wmOperator *UNUSED(op))
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
curs = ED_view3d_cursor3d_get(scene, v3d)->location;
if (snap_calc_active_center(C, false, curs)) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
@ -758,7 +758,7 @@ static int snap_curs_to_center_exec(bContext *C, wmOperator *UNUSED(op))
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
curs = ED_view3d_cursor3d_get(scene, v3d)->location;
zero_v3(curs);

View File

@ -71,10 +71,14 @@
*
* \{ */
float *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d)
View3DCursor *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d)
{
if (v3d && v3d->localvd) return v3d->cursor;
else return scene->cursor;
if (v3d && v3d->localvd) {
return &v3d->cursor;
}
else {
return &scene->cursor;
}
}
Camera *ED_view3d_camera_data_get(View3D *v3d, RegionView3D *rv3d)

View File

@ -791,7 +791,7 @@ void view3d_viewmatrix_set(
}
else if (v3d->ob_centre_cursor) {
float vec[3];
copy_v3_v3(vec, ED_view3d_cursor3d_get(scene, (View3D *)v3d));
copy_v3_v3(vec, ED_view3d_cursor3d_get(scene, (View3D *)v3d)->location);
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
use_lock_ofs = true;
}

View File

@ -2953,7 +2953,7 @@ static void initBend(TransInfo *t)
data = MEM_callocN(sizeof(*data), __func__);
curs = ED_view3d_cursor3d_get(t->scene, t->view);
curs = ED_view3d_cursor3d_get(t->scene, t->view)->location;
copy_v3_v3(data->warp_sta, curs);
ED_view3d_win_to_3d(t->sa->spacedata.first, t->ar, curs, mval_fl, data->warp_end);

View File

@ -689,6 +689,10 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte
BLI_snprintf(text, sizeof(text), ftext, IFACE_("view"));
setConstraint(t, t->spacemtx, mode, text);
break;
case V3D_MANIP_CURSOR:
BLI_snprintf(text, sizeof(text), ftext, IFACE_("cursor"));
setConstraint(t, t->spacemtx, mode, text);
break;
case V3D_MANIP_GIMBAL:
BLI_snprintf(text, sizeof(text), ftext, IFACE_("gimbal"));
setConstraint(t, t->spacemtx, mode, text);

View File

@ -1791,7 +1791,7 @@ void calculateCenterCursor(TransInfo *t, float r_center[3])
{
const float *cursor;
cursor = ED_view3d_cursor3d_get(t->scene, t->view);
cursor = ED_view3d_cursor3d_get(t->scene, t->view)->location;
copy_v3_v3(r_center, cursor);
/* If edit or pose mode, move cursor in local space */

View File

@ -669,6 +669,13 @@ int ED_transform_calc_manipulator_stats(
copy_m4_m3(rv3d->twmat, mat);
break;
}
case V3D_MANIP_CURSOR:
{
float mat[3][3];
quat_to_mat3(mat, ED_view3d_cursor3d_get(scene, v3d)->rotation);
copy_m4_m3(rv3d->twmat, mat);
break;
}
case V3D_MANIP_CUSTOM:
{
TransformOrientation *custom_orientation = BKE_scene_transform_orientation_find(
@ -1083,7 +1090,7 @@ static void manipulator_prepare_mat(
copy_v3_v3(rv3d->twmat[3], tbounds->center);
break;
case V3D_AROUND_CURSOR:
copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d));
copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d)->location);
break;
}
}

View File

@ -481,6 +481,13 @@ void initTransformOrientation(bContext *C, TransInfo *t)
unit_m3(t->spacemtx);
}
break;
case V3D_MANIP_CURSOR:
{
const View3DCursor *cursor = ED_view3d_cursor3d_get(t->scene, CTX_wm_view3d(C));
BLI_strncpy(t->spacename, IFACE_("cursor"), sizeof(t->spacename));
quat_to_mat3(t->spacemtx, cursor->rotation);
break;
}
case V3D_MANIP_CUSTOM:
BLI_strncpy(t->spacename, t->custom_orientation->name, sizeof(t->spacename));

View File

@ -1039,7 +1039,7 @@ static void uv_map_transform_center(
case V3D_AROUND_CURSOR: /* cursor center */
{
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(r_center, ob->imat, ED_view3d_cursor3d_get(scene, v3d));
mul_v3_m4v3(r_center, ob->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
break;
}
case V3D_AROUND_ACTIVE:

View File

@ -50,6 +50,7 @@ extern "C" {
#include "DNA_layer_types.h"
#include "DNA_material_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
struct CurveMapping;
struct Object;
@ -1368,8 +1369,7 @@ typedef struct Scene {
struct Base *basact DNA_DEPRECATED; /* active base */
void *_pad1;
float cursor[3]; /* 3d cursor location */
char _pad[4];
View3DCursor cursor; /* 3d cursor location */
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */

View File

@ -131,6 +131,12 @@ typedef struct RegionView3D {
float rot_axis[3];
} RegionView3D;
typedef struct View3DCursor {
float location[3];
float rotation[4];
char _pad[4];
} View3DCursor;
/* 3D Viewport Shading setings */
typedef struct View3DShading {
short flag;
@ -197,7 +203,10 @@ typedef struct View3D {
float lens, grid;
float near, far;
float ofs[3] DNA_DEPRECATED; /* XXX deprecated */
float cursor[3];
View3DCursor cursor;
char _pad[4];
short matcap_icon; /* icon id */
@ -401,7 +410,8 @@ enum {
#define V3D_MANIP_NORMAL 2
#define V3D_MANIP_VIEW 3
#define V3D_MANIP_GIMBAL 4
#define V3D_MANIP_CUSTOM 5
#define V3D_MANIP_CURSOR 5
#define V3D_MANIP_CUSTOM 1024
/* View3d->twflag (also) */
enum {

View File

@ -449,6 +449,7 @@ static const EnumPropertyItem transform_orientation_items[] = {
"(bone Y axis for pose mode)"},
{V3D_MANIP_GIMBAL, "GIMBAL", 0, "Gimbal", "Align each axis to the Euler rotation axis as used for input"},
{V3D_MANIP_VIEW, "VIEW", 0, "View", "Align the transformation axes to the window"},
{V3D_MANIP_CURSOR, "CURSOR", 0, "Cursor", "Align the transformation axes to the 3D cursor"},
// {V3D_MANIP_CUSTOM, "CUSTOM", 0, "Custom", "Use a custom transform orientation"},
{0, NULL, 0, NULL, NULL}
};
@ -5700,11 +5701,16 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SCENE | ND_WORLD, "rna_Scene_world_update");
prop = RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "cursor");
RNA_def_property_float_sdna(prop, NULL, "cursor.location");
RNA_def_property_ui_text(prop, "Cursor Location", "3D cursor location");
RNA_def_property_ui_range(prop, -10000.0, 10000.0, 10, 4);
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop = RNA_def_property(srna, "cursor_rotation", PROP_FLOAT, PROP_QUATERNION);
RNA_def_property_float_sdna(prop, NULL, "cursor.rotation");
RNA_def_property_ui_text(prop, "Cursor Rotation", "3D cursor rotation in quaternions (keep normalized)");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Objects", "");

View File

@ -443,24 +443,37 @@ static void rna_SpaceView3D_lock_camera_and_layers_set(PointerRNA *ptr, int valu
}
}
static void rna_View3D_CursorLocation_get(PointerRNA *ptr, float *values)
static View3DCursor *rna_View3D_Cursor_get_from_scene_or_localview(PointerRNA *ptr)
{
View3D *v3d = (View3D *)(ptr->data);
bScreen *screen = ptr->id.data;
Scene *scene = ED_screen_scene_find(screen, G.main->wm.first);
const float *loc = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(values, loc);
return ED_view3d_cursor3d_get(scene, v3d);
}
static void rna_View3D_CursorLocation_set(PointerRNA *ptr, const float *values)
static void rna_View3D_Cursor_location_get(PointerRNA *ptr, float *values)
{
View3D *v3d = (View3D *)(ptr->data);
bScreen *screen = ptr->id.data;
Scene *scene = ED_screen_scene_find(screen, G.main->wm.first);
float *cursor = ED_view3d_cursor3d_get(scene, v3d);
const View3DCursor *cursor = rna_View3D_Cursor_get_from_scene_or_localview(ptr);
copy_v3_v3(values, cursor->location);
}
copy_v3_v3(cursor, values);
static void rna_View3D_Cursor_location_set(PointerRNA *ptr, const float *values)
{
View3DCursor *cursor = rna_View3D_Cursor_get_from_scene_or_localview(ptr);
copy_v3_v3(cursor->location, values);
}
static void rna_View3D_Cursor_rotation_get(PointerRNA *ptr, float *values)
{
const View3DCursor *cursor = rna_View3D_Cursor_get_from_scene_or_localview(ptr);
copy_qt_qt(values, cursor->rotation);
}
static void rna_View3D_Cursor_rotation_set(PointerRNA *ptr, const float *values)
{
View3DCursor *cursor = rna_View3D_Cursor_get_from_scene_or_localview(ptr);
copy_qt_qt(cursor->rotation, values);
}
static float rna_View3DOverlay_GridScaleUnit_get(PointerRNA *ptr)
@ -2508,12 +2521,19 @@ static void rna_def_space_view3d(BlenderRNA *brna)
prop = RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ_LENGTH);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_View3D_CursorLocation_get", "rna_View3D_CursorLocation_set", NULL);
RNA_def_property_float_funcs(prop, "rna_View3D_Cursor_location_get", "rna_View3D_Cursor_location_set", NULL);
RNA_def_property_ui_text(prop, "3D Cursor Location",
"3D cursor location for this view (dependent on local view setting)");
RNA_def_property_ui_range(prop, -10000.0, 10000.0, 1, RNA_TRANSLATION_PREC_DEFAULT);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "cursor_rotation", PROP_FLOAT, PROP_QUATERNION);
RNA_def_property_array(prop, 4);
RNA_def_property_float_funcs(prop, "rna_View3D_Cursor_rotation_get", "rna_View3D_Cursor_rotation_set", NULL);
RNA_def_property_ui_text(prop, "3D Cursor Rotation",
"Rotation in quaternions (keep normalized)");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "lens", PROP_FLOAT, PROP_UNIT_CAMERA);
RNA_def_property_float_sdna(prop, NULL, "lens");
RNA_def_property_ui_text(prop, "Lens", "Viewport lens angle");