Fix T52329: Boolean with aligned shapes failed

Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.

This exposed multiple problems in BM_face_split_edgenet_connect_islands

- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.
This commit is contained in:
Campbell Barton 2017-08-12 18:14:50 +10:00
parent 091ae0ea71
commit a4bcdf5fb1
Notes: blender-bot 2023-10-18 15:23:11 +02:00
Referenced by issue #52353, Skin Modifier Resize Crash
Referenced by issue #52329, Difference Boolean Modifier does not work in most simple cases with Array Modifier
1 changed files with 48 additions and 21 deletions

View File

@ -725,10 +725,30 @@ BLI_INLINE bool edge_isect_verts_point_2d(
const BMEdge *e, const BMVert *v_a, const BMVert *v_b,
float r_isect[2])
{
return ((isect_seg_seg_v2_point(v_a->co, v_b->co, e->v1->co, e->v2->co, r_isect) == 1) &&
/* This bias seems like it could be too large,
* mostly its not needed, see T52329 for example where it is. */
const float endpoint_bias = 1e-4f;
return ((isect_seg_seg_v2_point_ex(v_a->co, v_b->co, e->v1->co, e->v2->co, endpoint_bias, r_isect) == 1) &&
((e->v1 != v_a) && (e->v2 != v_a) && (e->v1 != v_b) && (e->v2 != v_b)));
}
BLI_INLINE int axis_pt_cmp(const float pt_a[2], const float pt_b[2])
{
if (pt_a[0] < pt_b[0]) {
return -1;
}
if (pt_a[0] > pt_b[0]) {
return 1;
}
if (pt_a[1] < pt_b[1]) {
return -1;
}
if (pt_a[1] > pt_b[1]) {
return 1;
}
return 0;
}
/**
* Represents isolated edge-links,
* each island owns contiguous slices of the vert array.
@ -749,7 +769,8 @@ struct EdgeGroupIsland {
struct {
BMVert *min, *max;
/* used for sorting only */
float min_axis;
float min_axis[2];
float max_axis[2];
} vert_span;
};
@ -758,12 +779,11 @@ static int group_min_cmp_fn(const void *p1, const void *p2)
const struct EdgeGroupIsland *g1 = *(struct EdgeGroupIsland **)p1;
const struct EdgeGroupIsland *g2 = *(struct EdgeGroupIsland **)p2;
/* min->co[SORT_AXIS] hasn't been applied yet */
const float f1 = g1->vert_span.min_axis;
const float f2 = g2->vert_span.min_axis;
if (f1 < f2) return -1;
if (f1 > f2) return 1;
else return 0;
int test = axis_pt_cmp(g1->vert_span.min_axis, g2->vert_span.min_axis);
if (UNLIKELY(test == 0)) {
test = axis_pt_cmp(g1->vert_span.max_axis, g2->vert_span.max_axis);
}
return test;
}
struct Edges_VertVert_BVHTreeTest {
@ -993,8 +1013,8 @@ static int bm_face_split_edgenet_find_connection(
for (int j = 0; j < 2; j++) {
BMVert *v_iter = v_pair[j];
if (BM_elem_flag_test(v_iter, VERT_IS_VALID)) {
if (direction_sign ? (v_iter->co[SORT_AXIS] >= v_origin->co[SORT_AXIS]) :
(v_iter->co[SORT_AXIS] <= v_origin->co[SORT_AXIS]))
if (direction_sign ? (v_iter->co[SORT_AXIS] > v_origin->co[SORT_AXIS]) :
(v_iter->co[SORT_AXIS] < v_origin->co[SORT_AXIS]))
{
BLI_SMALLSTACK_PUSH(vert_search, v_iter);
BLI_SMALLSTACK_PUSH(vert_blacklist, v_iter);
@ -1360,8 +1380,8 @@ bool BM_face_split_edgenet_connect_islands(
/* init with *any* different verts */
g->vert_span.min = ((BMEdge *)edge_links->link)->v1;
g->vert_span.max = ((BMEdge *)edge_links->link)->v2;
float min_axis = FLT_MAX;
float max_axis = -FLT_MAX;
float min_axis[2] = {FLT_MAX, FLT_MAX};
float max_axis[2] = {-FLT_MAX, -FLT_MAX};
do {
BMEdge *e = edge_links->link;
@ -1372,24 +1392,29 @@ bool BM_face_split_edgenet_connect_islands(
BLI_assert(v_iter->head.htype == BM_VERT);
/* ideally we could use 'v_iter->co[SORT_AXIS]' here,
* but we need to sort the groups before setting the vertex array order */
const float axis_value[2] = {
#if SORT_AXIS == 0
const float axis_value = dot_m3_v3_row_x(axis_mat, v_iter->co);
dot_m3_v3_row_x(axis_mat, v_iter->co),
dot_m3_v3_row_y(axis_mat, v_iter->co),
#else
const float axis_value = dot_m3_v3_row_y(axis_mat, v_iter->co);
dot_m3_v3_row_y(axis_mat, v_iter->co),
dot_m3_v3_row_x(axis_mat, v_iter->co),
#endif
};
if (axis_value < min_axis) {
if (axis_pt_cmp(axis_value, min_axis) == -1) {
g->vert_span.min = v_iter;
min_axis = axis_value;
copy_v2_v2(min_axis, axis_value);
}
if (axis_value > max_axis ) {
if (axis_pt_cmp(axis_value, max_axis) == 1) {
g->vert_span.max = v_iter;
max_axis = axis_value;
copy_v2_v2(max_axis, axis_value);
}
}
} while ((edge_links = edge_links->next));
g->vert_span.min_axis = min_axis;
copy_v2_v2(g->vert_span.min_axis, min_axis);
copy_v2_v2(g->vert_span.max_axis, max_axis);
g->has_prev_edge = false;
@ -1449,8 +1474,10 @@ bool BM_face_split_edgenet_connect_islands(
bm->elem_index_dirty |= BM_VERT;
/* Now create bvh tree*/
BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 0.0f, 8, 8);
/* Now create bvh tree
*
* Note that a large epsilon is used because meshes with dimensions of around 100+ need it. see T52329. */
BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 1e-4f, 8, 8);
for (uint i = 0; i < edge_arr_len; i++) {
const float e_cos[2][3] = {
{UNPACK2(edge_arr[i]->v1->co), 0.0f},