Cycles: Allow up to 4 motion curve primitives per BVH node
This avoids intersection AABB of different curve primitives which makes it less ray-to-primitive intersections. This gives about 30% speedup of hair rendering in the barber shop scenes here. There is still some work to be done on those files to solve major speed issues on certain frames.
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@ -84,7 +84,7 @@ public:
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max_triangle_leaf_size = 8;
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max_motion_triangle_leaf_size = 8;
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max_curve_leaf_size = 1;
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max_motion_curve_leaf_size = 1;
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max_motion_curve_leaf_size = 4;
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top_level = false;
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use_qbvh = false;
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