Color management: When look is applied, we can not consider spaces to match

This should fix T52812 after merge to blender2.8.
This commit is contained in:
Sergey Sharybin 2017-09-18 18:09:53 +05:00
parent d0d9360a66
commit a6b156bf57
Notes: blender-bot 2024-04-11 14:26:06 +02:00
Referenced by issue #52812, Color difference between viewport and OpenGL render.
1 changed files with 4 additions and 0 deletions

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@ -1522,6 +1522,10 @@ static bool is_ibuf_rect_in_display_space(ImBuf *ibuf, const ColorManagedViewSet
{
const char *from_colorspace = ibuf->rect_colorspace->name;
const char *to_colorspace = IMB_colormanagement_get_display_colorspace_name(view_settings, display_settings);
ColorManagedLook *look_descr = colormanage_look_get_named(view_settings->look);
if (look_descr != NULL && !STREQ(look_descr->process_space, "")) {
return false;
}
if (to_colorspace && STREQ(from_colorspace, to_colorspace))
return true;