Cleanup: Remove support for OSL versions < 1.6.

We can get rid of more ifdefs once all platforms are on OSL 1.7 soon.
This commit is contained in:
Thomas Dinges 2016-02-06 00:07:20 +01:00
parent 66a9698978
commit a6ca8a1b73
Notes: blender-bot 2024-04-11 14:26:06 +02:00
Referenced by issue #48829, Memory leak on Blender Exit (possibly related to mixing BI and Cycles nodes and material data )
Referenced by issue blender/blender-addons#47337, Inconsistent python api and documentation in mathutils.
4 changed files with 0 additions and 122 deletions

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@ -852,69 +852,6 @@ bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, OSL::ShaderGlo
return false; /* never called by OSL */
}
#if OSL_LIBRARY_VERSION_CODE < 10600
bool OSLRenderServices::texture(ustring filename,
TextureOpt &options,
OSL::ShaderGlobals *sg,
float s, float t,
float dsdx, float dtdx,
float dsdy, float dtdy,
float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *texture_thread_info =
tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *texture_handle = NULL;
if(filename[0] != '@') {
texture_handle = ts->get_texture_handle(filename, texture_thread_info);
}
return texture(filename,
texture_handle,
texture_thread_info,
options,
sg,
s, t,
dsdx, dtdx, dsdy, dtdy,
options.nchannels,
result,
NULL, NULL);
}
bool OSLRenderServices::texture3d(ustring filename,
TextureOpt &options,
OSL::ShaderGlobals *sg,
const OSL::Vec3 &P,
const OSL::Vec3 &dPdx,
const OSL::Vec3 &dPdy,
const OSL::Vec3 &dPdz,
float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *texture_thread_info =
tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *texture_handle = NULL;
if(filename[0] != '@') {
texture_handle = ts->get_texture_handle(filename, texture_thread_info);
}
return texture3d(filename,
texture_handle,
texture_thread_info,
options,
sg,
P,
dPdx, dPdy, dPdz,
options.nchannels,
result,
NULL, NULL, NULL);
}
#endif /* OSL_LIBRARY_VERSION_CODE < 10600 */
bool OSLRenderServices::texture(ustring filename,
TextureHandle *texture_handle,
TexturePerthread *texture_thread_info,

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@ -93,11 +93,6 @@ public:
bool getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
TypeDesc type, void *val, bool derivatives);
#if OSL_LIBRARY_VERSION_CODE < 10600
typedef TextureSystem::TextureHandle TextureHandle;
typedef TextureSystem::Perthread TexturePerthread;
#endif
bool texture(ustring filename,
TextureSystem::TextureHandle *texture_handle,
TexturePerthread *texture_thread_info,
@ -182,36 +177,6 @@ public:
static ustring u_v;
static ustring u_empty;
/* Code to make OSL versions transition smooth. */
#if OSL_LIBRARY_VERSION_CODE < 10600
bool texture(ustring filename,
TextureOpt &options,
OSL::ShaderGlobals *sg,
float s, float t,
float dsdx, float dtdx,
float dsdy, float dtdy,
float *result);
bool texture3d(ustring filename,
TextureOpt &options,
OSL::ShaderGlobals *sg,
const OSL::Vec3 &P,
const OSL::Vec3 &dPdx,
const OSL::Vec3 &dPdy,
const OSL::Vec3 &dPdz,
float *result);
inline bool environment(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy,
float *result)
{
return environment(filename, options, sg, R, dRdx, dRdy,
options.nchannels, result);
}
#endif
private:
KernelGlobals *kernel_globals;
OSL::TextureSystem *osl_ts;

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@ -339,11 +339,7 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state
int shader = sd->shader & SHADER_MASK;
if(kg->osl->surface_state[shader]) {
#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
#else
ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
#endif
}
/* flatten closure tree */
@ -403,11 +399,7 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *
OSL::ShadingContext *octx = tdata->context[(int)ctx];
if(kg->osl->background_state) {
#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->background_state), *globals);
#else
ss->execute(octx, *(kg->osl->background_state), *globals);
#endif
}
/* return background color immediately */
@ -518,11 +510,7 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state,
int shader = sd->shader & SHADER_MASK;
if(kg->osl->volume_state[shader]) {
#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
#else
ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
#endif
}
/* flatten closure tree */
@ -548,11 +536,7 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte
int shader = sd->shader & SHADER_MASK;
if(kg->osl->displacement_state[shader]) {
#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
#else
ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
#endif
}
/* get back position */

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@ -264,11 +264,7 @@ void OSLShaderManager::shading_system_free()
bool OSLShaderManager::osl_compile(const string& inputfile, const string& outputfile)
{
#if OSL_LIBRARY_VERSION_CODE < 10602
vector<string_view> options;
#else
vector<string> options;
#endif
string stdosl_path;
string shader_path = path_get("shader");
@ -283,11 +279,7 @@ bool OSLShaderManager::osl_compile(const string& inputfile, const string& output
stdosl_path = path_get("shader/stdosl.h");
/* compile */
#if OSL_LIBRARY_VERSION_CODE >= 10602
OSL::OSLCompiler *compiler = new OSL::OSLCompiler(&OSL::ErrorHandler::default_handler());
#else
OSL::OSLCompiler *compiler = new OSL::OSLCompiler();
#endif
bool ok = compiler->compile(string_view(inputfile), options, string_view(stdosl_path));
delete compiler;