Cleanup: declatatuons for functions that don't exist
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@ -295,6 +295,5 @@ AviError AVI_write_frame(AviMovie *movie, int frame_num, ...);
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* Unused but still external
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*/
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AviError AVI_print_error(AviError error);
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void AVI_set_debug(int mode);
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#endif /* __AVI_AVI_H__ */
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@ -362,11 +362,6 @@ void DM_interp_vert_data(struct DerivedMesh *source,
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void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], const int totcos);
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DerivedMesh *mesh_create_derived_render(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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/* same as above but wont use render settings */
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struct Mesh *editbmesh_get_eval_cage(struct Depsgraph *depsgraph,
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struct Scene *scene,
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@ -86,7 +86,6 @@ short BKE_curve_type_get(struct Curve *cu);
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void BKE_curve_type_test(struct Object *ob);
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void BKE_curve_curve_dimension_update(struct Curve *cu);
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void BKE_curve_boundbox_calc(struct Curve *cu, float r_loc[3], float r_size[3]);
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struct BoundBox *BKE_curve_boundbox_get(struct Object *ob);
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void BKE_curve_texspace_calc(struct Curve *cu);
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@ -144,8 +143,6 @@ void BKE_curve_editNurb_keyIndex_free(struct GHash **keyindex);
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void BKE_curve_editNurb_free(struct Curve *cu);
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struct ListBase *BKE_curve_editNurbs_get(struct Curve *cu);
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float *BKE_curve_surf_make_orco(struct Object *ob);
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void BKE_curve_bevelList_free(struct ListBase *bev);
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void BKE_curve_bevelList_make(struct Object *ob, struct ListBase *nurbs, bool for_render);
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void BKE_curve_bevel_make(struct Object *ob, struct ListBase *disp);
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@ -299,7 +299,6 @@ void BKE_object_eval_transform_all(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *object);
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void BKE_object_eval_update_shading(struct Depsgraph *depsgraph, struct Object *object);
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void BKE_object_data_select_update(struct Depsgraph *depsgraph, struct ID *object_data);
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void BKE_object_select_update(struct Depsgraph *depsgraph, struct Object *object);
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@ -119,13 +119,6 @@ inline bAction *bc_getSceneMaterialAction(Material *ma)
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return (ma->adt && ma->adt->action) ? ma->adt->action : NULL;
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}
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inline void bc_setSceneObjectAction(bAction *action, Object *ob)
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{
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if (ob->adt) {
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ob->adt->action = action;
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}
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}
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std::string bc_get_action_id(std::string action_name,
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std::string ob_name,
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std::string channel_type,
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@ -1100,7 +1100,6 @@ void EEVEE_effects_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
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void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, struct GPUTexture *depth_src, int layer);
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void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
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void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
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void EEVEE_draw_alpha_checker(EEVEE_Data *vedata);
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void EEVEE_draw_effects(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
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void EEVEE_effects_free(void);
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@ -409,7 +409,6 @@ void OVERLAY_background_draw(OVERLAY_Data *vedata);
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void OVERLAY_bone_instance_data_set_color_hint(BoneInstanceData *data, const float hint_color[4]);
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void OVERLAY_bone_instance_data_set_color(BoneInstanceData *data, const float bone_color[4]);
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void OVERLAY_edit_curve_init(OVERLAY_Data *vedata);
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void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata);
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void OVERLAY_edit_curve_cache_populate(OVERLAY_Data *vedata, Object *ob);
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void OVERLAY_edit_surf_cache_populate(OVERLAY_Data *vedata, Object *ob);
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@ -44,7 +44,6 @@ struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_quad_wires_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_sphere_get(void);
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struct GPUBatch *DRW_cache_screenspace_circle_get(void);
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struct GPUBatch *DRW_cache_normal_arrow_get(void);
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/* Common Object */
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@ -25,7 +25,6 @@
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void DRW_draw_region_info(void);
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void DRW_clear_background(void);
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void DRW_draw_background(bool do_alpha_checker);
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void DRW_draw_cursor(void);
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void DRW_draw_gizmo_3d(void);
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void DRW_draw_gizmo_2d(void);
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@ -116,8 +116,6 @@ struct bGPdata *ED_annotation_data_get_active_direct(struct ID *screen_id,
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bool ED_gpencil_data_owner_is_annotation(struct PointerRNA *owner_ptr);
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/* 3D View */
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struct bGPdata *ED_gpencil_data_get_active_v3d(struct ViewLayer *view_layer, struct View3D *v3d);
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bool ED_gpencil_has_keyframe_v3d(struct Scene *scene, struct Object *ob, int cfra);
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/* ----------- Stroke Editing Utilities ---------------- */
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@ -2035,7 +2035,6 @@ eAutoPropButsReturn uiTemplateOperatorPropertyButs(const struct bContext *C,
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const eButLabelAlign label_align,
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const short flag);
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void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
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void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
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void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
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void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
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void uiTemplateInputStatus(uiLayout *layout, struct bContext *C);
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@ -2056,8 +2055,6 @@ void uiTemplateCacheFile(uiLayout *layout,
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struct PointerRNA *ptr,
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const char *propname);
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struct ColorBand *UI_block_get_colorband_from_template_menu(struct uiBlock *block);
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/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
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#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
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void uiTemplateList(uiLayout *layout,
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@ -78,14 +78,6 @@ void UI_icon_draw_ex(float x,
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const uchar mono_color[4],
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const bool mono_border);
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void UI_icon_draw_desaturate(float x,
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float y,
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int icon_id,
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float aspect,
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float alpha,
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float desaturate,
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const char mono_color[4]);
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void UI_icons_free(void);
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void UI_icons_free_drawinfo(void *drawinfo);
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@ -232,9 +232,6 @@ void ED_view3d_cameracontrol_update(struct View3DCameraControl *vctrl,
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void ED_view3d_cameracontrol_release(struct View3DCameraControl *vctrl, const bool restore);
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struct Object *ED_view3d_cameracontrol_object_get(struct View3DCameraControl *vctrl);
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/* view3d_toolbar.c */
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void VIEW3D_OT_toolshelf(struct wmOperatorType *ot);
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/* view3d_snap.c */
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bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
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@ -143,7 +143,6 @@ GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
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GPUNodeLink *GPU_constant(float *num);
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GPUNodeLink *GPU_uniform(float *num);
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GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
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GPUNodeLink *GPU_image_tilemap(struct Image *ima, struct ImageUser *iuser);
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GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
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GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
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@ -192,7 +192,6 @@ GPUTexture *GPU_texture_from_blender(struct Image *ima,
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struct ImageUser *iuser,
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struct ImBuf *ibuf,
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int textarget);
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GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
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/* movie clip drawing */
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GPUTexture *GPU_texture_from_movieclip(struct MovieClip *clip,
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@ -27,7 +27,6 @@
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#define __GPU_VERTEX_FORMAT_PRIVATE_H__
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void VertexFormat_pack(GPUVertFormat *format);
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void VertexFormat_deinterleave(GPUVertFormat *format, uint vertex_len);
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uint padding(uint offset, uint alignment);
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uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
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@ -151,7 +151,6 @@ void RNA_def_collections(struct BlenderRNA *brna);
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void RNA_def_color(struct BlenderRNA *brna);
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void RNA_def_constraint(struct BlenderRNA *brna);
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void RNA_def_context(struct BlenderRNA *brna);
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void RNA_def_controller(struct BlenderRNA *brna);
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void RNA_def_curve(struct BlenderRNA *brna);
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void RNA_def_depsgraph(struct BlenderRNA *brna);
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void RNA_def_dynamic_paint(struct BlenderRNA *brna);
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@ -254,9 +254,6 @@ void RE_SetCamera(struct Render *re, struct Object *camera);
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void RE_SetWindow(struct Render *re, const rctf *viewplane, float clip_start, float clip_end);
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void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clip_start, float clip_end);
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/* option to set viewmatrix before making dbase */
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void RE_SetView(struct Render *re, float mat[4][4]);
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/* get current view and window transform */
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void RE_GetViewPlane(struct Render *re, rctf *r_viewplane, rcti *r_disprect);
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@ -572,13 +572,6 @@ typedef struct wmEvent {
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} wmEvent;
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/**
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* Values below are considered a click, above are considered a drag.
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*/
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int WM_event_cursor_click_drag_threshold_from_event_(const wmEvent *event);
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bool WM_event_cursor_click_drag_threshold_met(const wmEvent *event);
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/**
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* Values below are ignored when detecting if the user intentionally moved the cursor.
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* Keep this very small since it's used for selection cycling for eg,
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