Cleanup: remove needless comment ;)
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@ -821,8 +821,6 @@ static void deg_backup_object_runtime(
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* Need to make sure we don't have data set to evaluated one before free
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* anything. */
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if (mesh_eval != NULL && object->data == mesh_eval) {
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/* XXX Is this still useful? code was broken for some times (always setting object->data to NULL),
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* and did not seem to cause any issue? */
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object->data = object_runtime_backup->runtime.mesh_orig;
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}
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/* Make a backup of base flags. */
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