bugfix [#23832] Moving a pose bone doesnt update the transform button props realtime.
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@ -298,7 +298,10 @@ static void viewRedrawForce(const bContext *C, TransInfo *t)
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if (t->spacetype == SPACE_VIEW3D)
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{
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/* Do we need more refined tags? */
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WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
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if(t->flag & T_POSE)
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WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
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else
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WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
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/* for realtime animation record - send notifiers recognised by animation editors */
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// XXX: is this notifier a lame duck?
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