Cycles / OSL: Add a conductive fresnel shader template.

This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch by Lukas Stockner.
Differential revision: https://developer.blender.org/D145

See the differential for details.
This commit is contained in:
Thomas Dinges 2014-09-07 18:28:59 +02:00
parent 2633d0fac5
commit aa8d25bf09
3 changed files with 60 additions and 7 deletions

View File

@ -111,14 +111,16 @@ ccl_device float fresnel_dielectric_cos(float cosi, float eta)
return 1.0f; // TIR(no refracted component)
}
ccl_device float fresnel_conductor(float cosi, float eta, float k)
ccl_device float3 fresnel_conductor(float cosi, const float3 eta, const float3 k)
{
float tmp_f = eta * eta + k * k;
float tmp = tmp_f * cosi * cosi;
float Rparl2 = (tmp - (2.0f * eta * cosi) + 1)/
(tmp + (2.0f * eta * cosi) + 1);
float Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi * cosi)/
(tmp_f + (2.0f * eta * cosi) + cosi * cosi);
float3 cosi2 = make_float3(cosi*cosi);
float3 one = make_float3(1.0f, 1.0f, 1.0f);
float3 tmp_f = eta * eta + k * k;
float3 tmp = tmp_f * cosi2;
float3 Rparl2 = (tmp - (2.0f * eta * cosi) + one) /
(tmp + (2.0f * eta * cosi) + one);
float3 Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi2) /
(tmp_f + (2.0f * eta * cosi) + cosi2);
return(Rparl2 + Rperp2) * 0.5f;
}

View File

@ -34,3 +34,16 @@ float fresnel_dielectric_cos(float cosi, float eta)
return result;
}
color fresnel_conductor(float cosi, color eta, color k)
{
color cosi2 = color(cosi*cosi);
color one = color(1, 1, 1);
color tmp_f = eta * eta + k * k;
color tmp = tmp_f * cosi2;
color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
(tmp + (2.0 * eta * cosi) + one);
color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
(tmp_f + (2.0 * eta * cosi) + cosi2);
return (Rparl2 + Rperp2) * 0.5;
}

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@ -0,0 +1,38 @@
/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
color fresnel_conductor(float cosi, color eta, color k)
{
color cosi2 = color(cosi*cosi);
color one = color(1, 1, 1);
color tmp_f = eta * eta + k * k;
color tmp = tmp_f * cosi2;
color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
(tmp + (2.0 * eta * cosi) + one);
color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
(tmp_f + (2.0 * eta * cosi) + cosi2);
return (Rparl2 + Rperp2) * 0.5;
}
shader node_fresnel_conductive(
color n = color(0.084136, 0.410708, 1.472421),
color k = color(4.018579, 2.363371, 1.607574),
normal Normal = N,
output color Color = color(0.8, 0.8, 0.8))
{
float cosi = dot(I, Normal);
Color = fresnel_conductor(cosi, n, k);
}