Eevee: Make Smoke sim panel visible with EEVEE

This commit is contained in:
Clément Foucault 2017-10-27 22:41:22 +02:00
parent b4a96d366c
commit acdf76668a
2 changed files with 9 additions and 9 deletions

View File

@ -57,7 +57,7 @@ def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
obj = context.object

View File

@ -40,7 +40,7 @@ class PhysicButtonsPanel:
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@ -136,7 +136,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flow Advanced"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -171,7 +171,7 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flames"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -201,7 +201,7 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
bl_label = "Smoke Adaptive Domain"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -235,7 +235,7 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = "Smoke High Resolution"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -275,7 +275,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -304,7 +304,7 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = "Smoke Cache"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -341,7 +341,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Smoke Field Weights"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):