Fix T70140: Topology Automasking and 2D Falloff don't work correctly together

Reviewed By: jbakker

Maniphest Tasks: T70140

Differential Revision: https://developer.blender.org/D5878
This commit is contained in:
Pablo Dobarro 2019-09-23 23:06:11 +02:00
parent a9d3e95bea
commit aea8c0102a
Notes: blender-bot 2023-02-14 02:22:07 +01:00
Referenced by commit d6dcf5b1ff, Sculpt: Fix crash hovering mouse onto multire surface
Referenced by issue #70140, Topology Automasking and 2D Falloff don't work correctly together
2 changed files with 17 additions and 3 deletions

View File

@ -1349,6 +1349,17 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* Only sculpt mode cursor for now */
/* Disable for PBVH_GRIDS */
bool is_multires = ss && ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
SculptCursorGeometryInfo gi;
float mouse[2] = {x - ar->winrct.xmin, y - ar->winrct.ymin};
bool is_cursor_over_mesh = false;
/* Update the active vertex */
if ((mode == PAINT_MODE_SCULPT) && !ups->stroke_active) {
is_cursor_over_mesh = sculpt_cursor_geometry_info_update(
C, &gi, mouse, !(brush->falloff_shape & BRUSH_AIRBRUSH));
}
if ((mode == PAINT_MODE_SCULPT) && ss && !is_multires &&
!(brush->falloff_shape & BRUSH_AIRBRUSH)) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
@ -1363,11 +1374,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
if (!ups->stroke_active) {
SculptCursorGeometryInfo gi;
float mouse[2] = {x - ar->winrct.xmin, y - ar->winrct.ymin};
int prev_active_vertex_index = ss->active_vertex_index;
bool update_previews = false;
if (sculpt_cursor_geometry_info_update(C, &gi, mouse, true) && !alpha_overlay_active) {
if (is_cursor_over_mesh && !alpha_overlay_active) {
if (prev_active_vertex_index != ss->active_vertex_index) {
update_previews = true;

View File

@ -1131,6 +1131,11 @@ static void sculpt_automasking_end(Object *ob)
static bool sculpt_automasking_is_constrained_by_radius(Brush *br)
{
/* 2D falloff is not constrained by radius */
if (br->falloff_shape & BRUSH_AIRBRUSH) {
return false;
}
if (ELEM(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB)) {
return true;
}