Fix own mistake from 4cb4556fa5
Trying to close Blender from a second window wouldn't work, the first window would have to be hovered first. Ouch!
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parent
a4ea46ffc5
commit
aeec19d2e7
Notes:
blender-bot
2023-02-14 06:05:26 +01:00
Referenced by issue #54406, Boolean Union Bug Referenced by issue #54410, "Add simple UVs" unwrap different in Blender 2.79 from master
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@ -186,7 +186,7 @@ enum {
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struct wmEventHandler *WM_event_add_dropbox_handler(ListBase *handlers, ListBase *dropboxes);
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/* mouse */
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void WM_event_add_mousemove(struct bContext *C);
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void WM_event_add_mousemove(const struct bContext *C);
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bool WM_event_is_modal_tweak_exit(const struct wmEvent *event, int tweak_event);
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bool WM_event_is_last_mousemove(const struct wmEvent *event);
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@ -2919,7 +2919,7 @@ static void WM_event_remove_handler(ListBase *handlers, wmEventHandler *handler)
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}
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#endif
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void WM_event_add_mousemove(bContext *C)
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void WM_event_add_mousemove(const bContext *C)
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{
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wmWindow *window = CTX_wm_window(C);
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@ -450,12 +450,11 @@ void wm_exit_schedule_delayed(const bContext *C)
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/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
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* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
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wmWindowManager *wm = CTX_wm_manager(C);
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/* Doesn't matter which window we use. */
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wmWindow *win = wm->windows.first;
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wmWindow *win = CTX_wm_window(C);
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/* Use modal UI handler for now. Could add separate WM handlers or so, but probably not worth it. */
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WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
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WM_event_add_mousemove(C); /* ensure handler actually gets called */
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}
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/**
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