Eeevee: add temperature grid support, make color grid unpremultiplied.

This matches similar changes done for Cycles.
This commit is contained in:
Brecht Van Lommel 2018-02-22 18:51:20 +01:00
parent a44b08a6c4
commit af061b4dac
6 changed files with 37 additions and 5 deletions

View File

@ -5287,6 +5287,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
smd->domain->shadow = NULL;
smd->domain->tex = NULL;
smd->domain->tex_shadow = NULL;
smd->domain->tex_flame = NULL;
smd->domain->tex_wt = NULL;
smd->domain->coba = newdataadr(fd, smd->domain->coba);

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@ -506,6 +506,9 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
if (sds->tex_flame != NULL) {
DRW_shgroup_uniform_buffer(grp, "sampflame", &sds->tex_flame);
}
/* Output is such that 0..1 maps to 0..1000K */
DRW_shgroup_uniform_vec2(grp, "unftemperature", &sds->flame_ignition, 1);
}
}

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@ -110,7 +110,8 @@ typedef enum GPUBuiltin {
GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14),
GPU_OBJECT_INFO = (1 << 15),
GPU_VOLUME_DENSITY = (1 << 16),
GPU_VOLUME_FLAME = (1 << 17)
GPU_VOLUME_FLAME = (1 << 17),
GPU_VOLUME_TEMPERATURE = (1 << 18)
} GPUBuiltin;
typedef enum GPUOpenGLBuiltin {

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@ -427,6 +427,8 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "sampdensity";
else if (builtin == GPU_VOLUME_FLAME)
return "sampflame";
else if (builtin == GPU_VOLUME_TEMPERATURE)
return "unftemperature";
else
return "";
}

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@ -3153,7 +3153,13 @@ void node_attribute_volume_color(sampler3D tex, out vec4 outcol, out vec3 outvec
#else
vec3 cos = vec3(0.0);
#endif
outvec = texture(tex, cos).rgb;
vec4 value = texture(tex, cos).rgba;
/* Density is premultiplied for interpolation, divide it out here. */
if (value.a > 0.0)
value.rgb /= value.a;
outvec = value.rgb;
outcol = vec4(outvec, 1.0);
outf = dot(vec3(1.0 / 3.0), outvec);
}
@ -3165,9 +3171,23 @@ void node_attribute_volume_flame(sampler3D tex, out vec4 outcol, out vec3 outvec
#else
vec3 cos = vec3(0.0);
#endif
outvec = texture(tex, cos).rrr;
outcol = vec4(outvec, 1.0);
outf = dot(vec3(1.0 / 3.0), outvec);
outf = texture(tex, cos).r;
outvec = vec3(outf, outf, outf);
outcol = vec4(outf, outf, outf, 1.0);
}
void node_attribute_volume_temperature(sampler3D tex, vec2 temperature, out vec4 outcol, out vec3 outvec, out float outf)
{
#if defined(EEVEE_ENGINE) && defined(MESH_SHADER) && defined(VOLUMETRICS)
vec3 cos = volumeObjectLocalCoord;
#else
vec3 cos = vec3(0.0);
#endif
float flame = texture(tex, cos).r;
outf = (flame > 0.01) ? temperature.x + flame * (temperature.y - temperature.x): 0.0;
outvec = vec3(outf, outf, outf);
outcol = vec4(outf, outf, outf, 1.0);
}
void node_attribute(vec3 attr, out vec4 outcol, out vec3 outvec, out float outf)

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@ -59,6 +59,11 @@ static int node_shader_gpu_attribute(GPUMaterial *mat, bNode *node, bNodeExecDat
return GPU_stack_link(mat, node, "node_attribute_volume_flame", in, out,
GPU_builtin(GPU_VOLUME_FLAME));
}
else if (strcmp(attr->name, "temperature") == 0) {
return GPU_stack_link(mat, node, "node_attribute_volume_temperature", in, out,
GPU_builtin(GPU_VOLUME_FLAME),
GPU_builtin(GPU_VOLUME_TEMPERATURE));
}
else {
GPUNodeLink *cd_attr = GPU_attribute(CD_AUTO_FROM_NAME, attr->name);
return GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr);