OpenGL: remove stipple pattern defines
GPU_basic_shader handles this internally; no other code depends on it.
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@ -51,13 +51,6 @@ void fdrawline(float x1, float y1, float x2, float y2); /* DEPRECATED */
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void fdrawcheckerboard(float x1, float y1, float x2, float y2); /* DEPRECATED */
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/* OpenGL stipple defines */
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extern const unsigned char stipple_halftone[128];
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extern const unsigned char stipple_quarttone[128];
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extern const unsigned char stipple_diag_stripes_pos[128];
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extern const unsigned char stipple_diag_stripes_neg[128];
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extern const unsigned char stipple_checker_8px[128];
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/**
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* Draw a circle outline with the given \a radius.
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* The circle is centered at \a x, \a y and drawn in the XY plane.
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