Render API: Fix detection of duplicate render passes
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@ -509,6 +509,7 @@ void render_result_add_pass(RenderResult *rr, const char *name, int channels, co
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for (rp = rl->passes.first; rp; rp = rp->next) {
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if (!STREQ(rp->name, name)) continue;
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if (!STREQ(rp->view, view)) continue;
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break;
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}
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if (!rp) {
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