Eevee: Render: Fix crash when using a sun lamps with shadow.
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@ -272,17 +272,18 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
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EEVEE_update_noise(psl, fbl, r);
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EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r);
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/* Refresh Probes & shadows */
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/* Refresh Probes */
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EEVEE_lightprobes_refresh(sldata, vedata);
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DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
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EEVEE_draw_shadows(sldata, psl);
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/* Set matrices. */
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DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
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DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
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DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
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DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
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DRW_viewport_matrix_override_set(g_data->viewmat, DRW_MAT_VIEW);
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DRW_viewport_matrix_override_set(g_data->viewinv, DRW_MAT_VIEWINV);
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/* Refresh Shadows */
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EEVEE_draw_shadows(sldata, psl);
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DRW_framebuffer_texture_detach(dtxl->depth);
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DRW_framebuffer_texture_attach(fbl->main, dtxl->depth, 0, 0);
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