Eevee: Render: Fix crash when using a sun lamps with shadow.

This commit is contained in:
Clément Foucault 2018-01-31 02:13:45 +01:00
parent 55a238edd6
commit afaca68ea8
1 changed files with 4 additions and 3 deletions

View File

@ -272,17 +272,18 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
EEVEE_update_noise(psl, fbl, r);
EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r);
/* Refresh Probes & shadows */
/* Refresh Probes */
EEVEE_lightprobes_refresh(sldata, vedata);
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
EEVEE_draw_shadows(sldata, psl);
/* Set matrices. */
DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
DRW_viewport_matrix_override_set(g_data->viewmat, DRW_MAT_VIEW);
DRW_viewport_matrix_override_set(g_data->viewinv, DRW_MAT_VIEWINV);
/* Refresh Shadows */
EEVEE_draw_shadows(sldata, psl);
DRW_framebuffer_texture_detach(dtxl->depth);
DRW_framebuffer_texture_attach(fbl->main, dtxl->depth, 0, 0);