Depsgraph: Fix IDs being remapped in original compositor
Happens with files from T65223. Caused by CoW scene still pointing to the original compositor. Happens when scene was referenced for parameters only.
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@ -47,6 +47,17 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene)
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}
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add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
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add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
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/* NOTE: This is a bit overkill and can potentially pull a bit too much into the graph, but:
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*
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* - We definitely need an ID node for the scene's compositor, othetrwise re-mapping will no
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* happen correct and we will risk remapping pointers in the main database.
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* - Alternatively, we should discard compositor tree, but this might cause other headache like
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* drivers which are coming from the tree.
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*
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* Would be nice to find some reliable way of ignoring compositor here, but it's already pulled
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* in when building scene from view layer, so this particular case does not make things
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* marginally worse. */
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build_scene_compositor(scene);
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}
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void DepsgraphNodeBuilder::build_scene_compositor(Scene *scene)
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