Docs: Remove wrong debug flag info

Removed the `--debug-gpu-shaders` argument in bc94036a76 but forgot to amend
these changes.
This commit is contained in:
Julian Eisel 2021-01-30 01:49:23 +01:00
parent d4aa5b2166
commit b10fac0432
Notes: blender-bot 2023-02-14 07:53:51 +01:00
Referenced by issue #86880, Cycles: Bevel node stop working after changing world shader
Referenced by issue #86880, Cycles: Bevel node stop working after changing world shader
Referenced by issue #85214, Mantaflow liquid collisions not working properly
2 changed files with 0 additions and 4 deletions

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@ -570,9 +570,6 @@ PyDoc_STRVAR(
" ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array``\n"
" and ``GL_ARB_shader_draw_parameters``.\n"
"\n"
" To debug shaders, use the ``--debug-gpu-shaders`` command line option\n"
" to see full GLSL shader compilation and linking errors.\n"
"\n"
" For drawing user interface elements and gizmos, use\n"
" ``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)``\n"
" to transform the output sRGB colors to the frame-buffer color-space.\n"

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@ -587,7 +587,6 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
BLI_args_print_arg_doc(ba, "--debug-depsgraph-time");
BLI_args_print_arg_doc(ba, "--debug-depsgraph-pretty");
BLI_args_print_arg_doc(ba, "--debug-gpu");
BLI_args_print_arg_doc(ba, "--debug-gpu-shaders");
BLI_args_print_arg_doc(ba, "--debug-gpu-force-workarounds");
BLI_args_print_arg_doc(ba, "--debug-wm");
# ifdef WITH_XR_OPENXR