Eevee: Render: Fix assert with framebuffer not being bound before read.
This commit is contained in:
parent
1eea3e4d6b
commit
b229c879c1
|
@ -288,6 +288,7 @@ static void eevee_render_result_z(
|
|||
if ((view_layer->passflag & SCE_PASS_Z) != 0) {
|
||||
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);
|
||||
|
||||
GPU_framebuffer_bind(vedata->fbl->main_fb);
|
||||
GPU_framebuffer_read_depth(vedata->fbl->main_fb,
|
||||
rect->xmin, rect->ymin,
|
||||
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
|
||||
|
|
Loading…
Reference in New Issue