Workbench: Improve volume render by removing noise using temporal AA

This commit is contained in:
Clément Foucault 2018-11-07 00:17:36 +01:00
parent 8af53dbeab
commit b23c68a937
2 changed files with 8 additions and 1 deletions

View File

@ -14,6 +14,7 @@ uniform sampler1D flameColorTexture;
uniform sampler1D transferTexture;
uniform int samplesLen = 256;
uniform float noiseOfs = 0.0f;
uniform float stepLength; /* Step length in local space. */
uniform float densityScale; /* Simple Opacity multiplicator. */
uniform vec4 viewvecs[3];
@ -115,7 +116,7 @@ vec4 volume_integration(
float final_transmittance = 1.0;
ivec2 tx = ivec2(gl_FragCoord.xy) % 4;
float noise = dither_mat[tx.x][tx.y];
float noise = fract(dither_mat[tx.x][tx.y] + noiseOfs);
float ray_len = noise * ray_inc;
for (int i = 0; i < samplesLen && ray_len < ray_max; ++i, ray_len += ray_inc) {

View File

@ -27,6 +27,8 @@
#include "BKE_modifier.h"
#include "BLI_rand.h"
#include "DNA_modifier_types.h"
#include "DNA_object_force_types.h"
#include "DNA_smoke_types.h"
@ -91,6 +93,7 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
SmokeModifierData *smd = (SmokeModifierData *)md;
SmokeDomainSettings *sds = smd->domain;
WORKBENCH_PrivateData *wpd = vedata->stl->g_data;
WORKBENCH_EffectInfo *effect_info = vedata->stl->effects;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp = NULL;
@ -133,6 +136,8 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis);
}
else {
double noise_ofs;
BLI_halton_1D(3, 0.0, effect_info->jitter_index, &noise_ofs);
int max_slices = max_iii(sds->res[0], sds->res[1], sds->res[2]) * sds->slice_per_voxel;
GPUShader *sh = (sds->use_coba) ? e_data.volume_coba_sh : e_data.volume_sh;
@ -143,6 +148,7 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
* is NOT unit length in object space so the required number of subdivisions
* is tricky to get. */
DRW_shgroup_uniform_float_copy(grp, "stepLength", 8.0f / max_slices);
DRW_shgroup_uniform_float_copy(grp, "noiseOfs", noise_ofs);
}
if (sds->use_coba) {