Depsgraph: Add missing relation from proxy group
Transform evaluation does depend on that matrix, but relation was never in dependency graph. It was not even in the old dependency graph, which makes me wonder how this thing worked reliably to begin with. Should fix flickering issue in the render farm.
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blender-bot
2023-05-03 10:14:48 +02:00
Referenced by commit 44f9a502e7
, Depsgraph: Correct relations for proxy group
Referenced by issue #55322, Motion blur render failure
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@ -538,10 +538,10 @@ void DepsgraphNodeBuilder::build_object(int base_index,
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build_gpencil(object->gpd);
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}
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/* Proxy object to copy from. */
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if (object->proxy_from) {
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if (object->proxy_from != NULL) {
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build_object(-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY);
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}
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if (object->proxy_group) {
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if (object->proxy_group != NULL) {
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build_object(-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY);
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}
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/* Object dupligroup. */
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@ -596,8 +596,12 @@ void DepsgraphRelationBuilder::build_object(Base *base, Object *object)
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ComponentKey proxy_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
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add_relation(ob_transform_key, proxy_transform_key, "Proxy Transform");
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}
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if (object->proxy_group) {
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if (object->proxy_group != NULL) {
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build_object(NULL, object->proxy_group);
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OperationKey proxy_group_ubereval_key(&object->proxy_group->id,
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DEG_NODE_TYPE_TRANSFORM,
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DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
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add_relation(proxy_group_ubereval_key, final_transform_key, "Proxy Group Transform");
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}
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/* Object dupligroup. */
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if (object->dup_group != NULL) {
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