UI: Move paint context menus to panels

See proposal: T62130
This commit is contained in:
Campbell Barton 2019-03-04 20:10:11 +11:00
parent fd3ef61bc1
commit b3a324bec9
Notes: blender-bot 2023-05-03 10:14:48 +02:00
Referenced by issue #62130, Context Menus for Paint Modes
2 changed files with 84 additions and 72 deletions

View File

@ -3605,7 +3605,7 @@ def km_image_paint(params):
op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
("wm.context_menu_enum", {"type": 'E', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.image_paint.brush.stroke_method')]}),
op_menu("VIEW3D_MT_paint_texture_specials", params.context_menu_event),
op_panel("VIEW3D_PT_paint_texture_specials", params.context_menu_event),
])
return keymap
@ -3648,7 +3648,7 @@ def km_vertex_paint(params):
op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
("wm.context_menu_enum", {"type": 'E', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.vertex_paint.brush.stroke_method')]}),
op_menu("VIEW3D_MT_paint_vertex_specials", params.context_menu_event),
op_panel("VIEW3D_PT_paint_vertex_specials", params.context_menu_event),
])
return keymap
@ -3686,7 +3686,7 @@ def km_weight_paint(params):
{"properties": [("data_path", 'weight_paint_object.data.use_paint_mask_vertex')]}),
("wm.context_toggle", {"type": 'S', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'tool_settings.weight_paint.brush.use_smooth_stroke')]}),
op_menu("VIEW3D_MT_paint_weight_specials", params.context_menu_event),
op_panel("VIEW3D_PT_paint_weight_specials", params.context_menu_event),
])
if params.select_mouse == 'LEFTMOUSE':
@ -3786,7 +3786,7 @@ def km_sculpt(params):
("wm.context_toggle", {"type": 'S', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'tool_settings.sculpt.brush.use_smooth_stroke')]}),
op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
op_menu("VIEW3D_MT_sculpt_specials", params.context_menu_event),
op_panel("VIEW3D_PT_sculpt_specials", params.context_menu_event),
])
return keymap

View File

@ -2257,34 +2257,6 @@ class VIEW3D_MT_paint_vertex(Menu):
layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
class VIEW3D_MT_paint_vertex_specials(Menu):
bl_label = "Vertex Paint Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
layout.operator("paint.vertex_color_from_weight")
layout.separator()
layout.operator("paint.vertex_color_invert", text="Invert")
layout.operator("paint.vertex_color_levels", text="Levels")
layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
class VIEW3D_MT_paint_texture_specials(Menu):
bl_label = "Texture Paint Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("image.save_dirty")
class VIEW3D_MT_hook(Menu):
bl_label = "Hooks"
@ -2382,29 +2354,6 @@ class VIEW3D_MT_paint_weight(Menu):
self.draw_generic(self.layout, is_editmode=False)
class VIEW3D_MT_paint_weight_specials(Menu):
bl_label = "Weights Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("paint.weight_set")
layout.separator()
layout.operator("object.vertex_group_normalize", text="Normalize")
layout.operator("object.vertex_group_clean", text="Clean")
layout.separator()
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
layout.separator()
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
class VIEW3D_MT_sculpt(Menu):
bl_label = "Sculpt"
@ -2438,16 +2387,6 @@ class VIEW3D_MT_sculpt(Menu):
layout.prop(sculpt, "show_mask")
class VIEW3D_MT_sculpt_specials(Menu):
bl_label = "Sculpt Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("object.shade_smooth")
layout.operator("object.shade_flat")
class VIEW3D_MT_hide_mask(Menu):
bl_label = "Hide/Mask"
@ -5752,6 +5691,79 @@ class VIEW3D_MT_gpencil_sculpt_specials(Menu):
layout.operator("gpencil.stroke_simplify", text="Simplify Adaptive")
class VIEW3D_PT_paint_vertex_specials(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Vertex Paint Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
layout.operator("paint.vertex_color_from_weight")
layout.separator()
layout.operator("paint.vertex_color_invert", text="Invert")
layout.operator("paint.vertex_color_levels", text="Levels")
layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
class VIEW3D_PT_paint_texture_specials(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Texture Paint Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("image.save_dirty")
class VIEW3D_PT_paint_weight_specials(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Weights Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("paint.weight_set")
layout.separator()
layout.operator("object.vertex_group_normalize", text="Normalize")
layout.operator("object.vertex_group_clean", text="Clean")
layout.separator()
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
layout.separator()
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
class VIEW3D_PT_sculpt_specials(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Sculpt Context Menu"
def draw(self, context):
layout = self.layout
# TODO: populate with useful items.
layout.operator("object.shade_smooth")
layout.operator("object.shade_flat")
class TOPBAR_PT_gpencil_materials(GreasePencilMaterialsPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@ -5829,14 +5841,10 @@ classes = (
VIEW3D_MT_brush,
VIEW3D_MT_brush_paint_modes,
VIEW3D_MT_paint_vertex,
VIEW3D_MT_paint_vertex_specials,
VIEW3D_MT_paint_texture_specials,
VIEW3D_MT_hook,
VIEW3D_MT_vertex_group,
VIEW3D_MT_paint_weight,
VIEW3D_MT_paint_weight_specials,
VIEW3D_MT_sculpt,
VIEW3D_MT_sculpt_specials,
VIEW3D_MT_hide_mask,
VIEW3D_MT_particle,
VIEW3D_MT_particle_specials,
@ -5880,6 +5888,9 @@ classes = (
VIEW3D_MT_gpencil_animation,
VIEW3D_MT_gpencil_simplify,
VIEW3D_MT_gpencil_copy_layer,
VIEW3D_MT_gpencil_autoweights,
VIEW3D_MT_gpencil_edit_specials,
VIEW3D_MT_gpencil_sculpt_specials,
VIEW3D_MT_edit_curve,
VIEW3D_MT_edit_curve_ctrlpoints,
VIEW3D_MT_edit_curve_segments,
@ -5917,9 +5928,6 @@ classes = (
VIEW3D_PT_grease_pencil,
VIEW3D_PT_annotation_onion,
VIEW3D_PT_gpencil_multi_frame,
VIEW3D_MT_gpencil_autoweights,
VIEW3D_MT_gpencil_edit_specials,
VIEW3D_MT_gpencil_sculpt_specials,
VIEW3D_PT_quad_view,
VIEW3D_PT_view3d_stereo,
VIEW3D_PT_shading,
@ -5952,6 +5960,10 @@ classes = (
VIEW3D_PT_transform_orientations,
VIEW3D_PT_overlay_gpencil_options,
VIEW3D_PT_context_properties,
VIEW3D_PT_paint_vertex_specials,
VIEW3D_PT_paint_texture_specials,
VIEW3D_PT_paint_weight_specials,
VIEW3D_PT_sculpt_specials,
TOPBAR_PT_gpencil_materials,
TOPBAR_PT_annotation_layers,
)