UI: Move paint context menus to panels
See proposal: T62130
This commit is contained in:
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Notes:
blender-bot
2023-05-03 10:14:48 +02:00
Referenced by issue #62130, Context Menus for Paint Modes
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@ -3605,7 +3605,7 @@ def km_image_paint(params):
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op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
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("wm.context_menu_enum", {"type": 'E', "value": 'PRESS'},
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{"properties": [("data_path", 'tool_settings.image_paint.brush.stroke_method')]}),
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op_menu("VIEW3D_MT_paint_texture_specials", params.context_menu_event),
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op_panel("VIEW3D_PT_paint_texture_specials", params.context_menu_event),
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])
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return keymap
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@ -3648,7 +3648,7 @@ def km_vertex_paint(params):
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op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
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("wm.context_menu_enum", {"type": 'E', "value": 'PRESS'},
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{"properties": [("data_path", 'tool_settings.vertex_paint.brush.stroke_method')]}),
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op_menu("VIEW3D_MT_paint_vertex_specials", params.context_menu_event),
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op_panel("VIEW3D_PT_paint_vertex_specials", params.context_menu_event),
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])
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return keymap
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@ -3686,7 +3686,7 @@ def km_weight_paint(params):
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{"properties": [("data_path", 'weight_paint_object.data.use_paint_mask_vertex')]}),
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("wm.context_toggle", {"type": 'S', "value": 'PRESS', "shift": True},
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{"properties": [("data_path", 'tool_settings.weight_paint.brush.use_smooth_stroke')]}),
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op_menu("VIEW3D_MT_paint_weight_specials", params.context_menu_event),
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op_panel("VIEW3D_PT_paint_weight_specials", params.context_menu_event),
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])
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if params.select_mouse == 'LEFTMOUSE':
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@ -3786,7 +3786,7 @@ def km_sculpt(params):
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("wm.context_toggle", {"type": 'S', "value": 'PRESS', "shift": True},
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{"properties": [("data_path", 'tool_settings.sculpt.brush.use_smooth_stroke')]}),
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op_menu("VIEW3D_MT_angle_control", {"type": 'R', "value": 'PRESS'}),
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op_menu("VIEW3D_MT_sculpt_specials", params.context_menu_event),
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op_panel("VIEW3D_PT_sculpt_specials", params.context_menu_event),
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])
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return keymap
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@ -2257,34 +2257,6 @@ class VIEW3D_MT_paint_vertex(Menu):
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layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
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class VIEW3D_MT_paint_vertex_specials(Menu):
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bl_label = "Vertex Paint Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("paint.vertex_color_set")
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layout.operator("paint.vertex_color_smooth")
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layout.operator("paint.vertex_color_dirt")
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layout.operator("paint.vertex_color_from_weight")
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layout.separator()
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layout.operator("paint.vertex_color_invert", text="Invert")
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layout.operator("paint.vertex_color_levels", text="Levels")
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layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
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layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
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class VIEW3D_MT_paint_texture_specials(Menu):
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bl_label = "Texture Paint Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("image.save_dirty")
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class VIEW3D_MT_hook(Menu):
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bl_label = "Hooks"
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@ -2382,29 +2354,6 @@ class VIEW3D_MT_paint_weight(Menu):
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self.draw_generic(self.layout, is_editmode=False)
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class VIEW3D_MT_paint_weight_specials(Menu):
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bl_label = "Weights Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("paint.weight_set")
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layout.separator()
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layout.operator("object.vertex_group_normalize", text="Normalize")
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layout.operator("object.vertex_group_clean", text="Clean")
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layout.separator()
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layout.operator("object.vertex_group_quantize", text="Quantize")
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layout.operator("object.vertex_group_levels", text="Levels")
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layout.operator("object.vertex_group_smooth", text="Smooth")
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layout.separator()
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layout.operator("object.vertex_group_limit_total", text="Limit Total")
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layout.operator("object.vertex_group_fix", text="Fix Deforms")
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class VIEW3D_MT_sculpt(Menu):
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bl_label = "Sculpt"
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@ -2438,16 +2387,6 @@ class VIEW3D_MT_sculpt(Menu):
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layout.prop(sculpt, "show_mask")
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class VIEW3D_MT_sculpt_specials(Menu):
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bl_label = "Sculpt Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("object.shade_smooth")
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layout.operator("object.shade_flat")
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class VIEW3D_MT_hide_mask(Menu):
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bl_label = "Hide/Mask"
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@ -5752,6 +5691,79 @@ class VIEW3D_MT_gpencil_sculpt_specials(Menu):
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layout.operator("gpencil.stroke_simplify", text="Simplify Adaptive")
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class VIEW3D_PT_paint_vertex_specials(Panel):
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# Only for popover, these are dummy values.
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'WINDOW'
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bl_label = "Vertex Paint Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("paint.vertex_color_set")
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layout.operator("paint.vertex_color_smooth")
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layout.operator("paint.vertex_color_dirt")
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layout.operator("paint.vertex_color_from_weight")
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layout.separator()
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layout.operator("paint.vertex_color_invert", text="Invert")
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layout.operator("paint.vertex_color_levels", text="Levels")
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layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
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layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
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class VIEW3D_PT_paint_texture_specials(Panel):
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# Only for popover, these are dummy values.
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'WINDOW'
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bl_label = "Texture Paint Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("image.save_dirty")
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class VIEW3D_PT_paint_weight_specials(Panel):
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# Only for popover, these are dummy values.
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'WINDOW'
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bl_label = "Weights Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("paint.weight_set")
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layout.separator()
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layout.operator("object.vertex_group_normalize", text="Normalize")
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layout.operator("object.vertex_group_clean", text="Clean")
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layout.separator()
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layout.operator("object.vertex_group_quantize", text="Quantize")
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layout.operator("object.vertex_group_levels", text="Levels")
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layout.operator("object.vertex_group_smooth", text="Smooth")
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layout.separator()
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layout.operator("object.vertex_group_limit_total", text="Limit Total")
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layout.operator("object.vertex_group_fix", text="Fix Deforms")
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class VIEW3D_PT_sculpt_specials(Panel):
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# Only for popover, these are dummy values.
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'WINDOW'
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bl_label = "Sculpt Context Menu"
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def draw(self, context):
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layout = self.layout
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# TODO: populate with useful items.
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layout.operator("object.shade_smooth")
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layout.operator("object.shade_flat")
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class TOPBAR_PT_gpencil_materials(GreasePencilMaterialsPanel, Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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@ -5829,14 +5841,10 @@ classes = (
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VIEW3D_MT_brush,
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VIEW3D_MT_brush_paint_modes,
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VIEW3D_MT_paint_vertex,
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VIEW3D_MT_paint_vertex_specials,
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VIEW3D_MT_paint_texture_specials,
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VIEW3D_MT_hook,
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VIEW3D_MT_vertex_group,
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VIEW3D_MT_paint_weight,
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VIEW3D_MT_paint_weight_specials,
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VIEW3D_MT_sculpt,
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VIEW3D_MT_sculpt_specials,
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VIEW3D_MT_hide_mask,
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VIEW3D_MT_particle,
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VIEW3D_MT_particle_specials,
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@ -5880,6 +5888,9 @@ classes = (
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VIEW3D_MT_gpencil_animation,
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VIEW3D_MT_gpencil_simplify,
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VIEW3D_MT_gpencil_copy_layer,
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VIEW3D_MT_gpencil_autoweights,
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VIEW3D_MT_gpencil_edit_specials,
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VIEW3D_MT_gpencil_sculpt_specials,
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VIEW3D_MT_edit_curve,
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VIEW3D_MT_edit_curve_ctrlpoints,
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VIEW3D_MT_edit_curve_segments,
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@ -5917,9 +5928,6 @@ classes = (
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VIEW3D_PT_grease_pencil,
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VIEW3D_PT_annotation_onion,
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VIEW3D_PT_gpencil_multi_frame,
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VIEW3D_MT_gpencil_autoweights,
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VIEW3D_MT_gpencil_edit_specials,
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VIEW3D_MT_gpencil_sculpt_specials,
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VIEW3D_PT_quad_view,
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VIEW3D_PT_view3d_stereo,
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VIEW3D_PT_shading,
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@ -5952,6 +5960,10 @@ classes = (
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VIEW3D_PT_transform_orientations,
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VIEW3D_PT_overlay_gpencil_options,
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VIEW3D_PT_context_properties,
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VIEW3D_PT_paint_vertex_specials,
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VIEW3D_PT_paint_texture_specials,
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VIEW3D_PT_paint_weight_specials,
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VIEW3D_PT_sculpt_specials,
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TOPBAR_PT_gpencil_materials,
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TOPBAR_PT_annotation_layers,
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)
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