Fix T60805: Grease Pencil Rim Effect Problem

The problem was related to cache data that was removed from memory before the FX  finished. This could affect to any FX.

Now all the information is saved in the FX itself in runtime struct to keep memory safe when cache memory is released.
This commit is contained in:
Antonio Vazquez 2019-01-24 11:33:14 +01:00
parent d2afdf3c20
commit b3ba97ccce
Notes: blender-bot 2023-05-03 10:14:48 +02:00
Referenced by issue #60805, Blender Grease Pencil Rim Effect Problem
2 changed files with 28 additions and 15 deletions

View File

@ -167,6 +167,8 @@ static void DRW_gpencil_fx_blur(
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
DRWShadingGroup *fx_shgrp;
bGPdata *gpd = cache->gpd;
copy_v3_v3(fxd->runtime.loc, cache->loc);
fxd->blur[0] = fxd->radius[0];
fxd->blur[1] = fxd->radius[1];
@ -224,9 +226,9 @@ static void DRW_gpencil_fx_blur(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh = fx_shgrp;
}
@ -335,7 +337,7 @@ static void DRW_gpencil_fx_light(
DRW_shgroup_uniform_float(fx_shgrp, "ambient", &fxd->ambient, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh = fx_shgrp;
}
@ -354,6 +356,7 @@ static void DRW_gpencil_fx_pixel(
GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
DRWShadingGroup *fx_shgrp;
bGPdata *gpd = cache->gpd;
copy_v3_v3(fxd->runtime.loc, cache->loc);
fxd->size[2] = (int)fxd->flag & FX_PIXEL_USE_LINES;
@ -365,7 +368,7 @@ static void DRW_gpencil_fx_pixel(
DRW_shgroup_uniform_int(fx_shgrp, "size", &fxd->size[0], 3);
DRW_shgroup_uniform_vec4(fx_shgrp, "color", &fxd->rgba[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
@ -381,12 +384,15 @@ static void DRW_gpencil_fx_rim(
return;
}
RimShaderFxData *fxd = (RimShaderFxData *)fx;
bGPdata *gpd = cache->gpd;
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
DRWShadingGroup *fx_shgrp;
GPUBatch *fxquad = DRW_cache_fullscreen_quad_get();
copy_v3_v3(fxd->runtime.loc, cache->loc);
/* prepare pass */
fx_shgrp = DRW_shgroup_create(
e_data->gpencil_fx_rim_prepare_sh,
@ -400,9 +406,9 @@ static void DRW_gpencil_fx_rim(
DRW_shgroup_uniform_vec3(fx_shgrp, "rim_color", &fxd->rim_rgb[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "mask_color", &fxd->mask_rgb[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh = fx_shgrp;
@ -416,9 +422,9 @@ static void DRW_gpencil_fx_rim(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh_b = fx_shgrp;
@ -455,6 +461,8 @@ static void DRW_gpencil_fx_shadow(
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
DRWShadingGroup *fx_shgrp;
bGPdata *gpd = cache->gpd;
copy_v3_v3(fxd->runtime.loc, cache->loc);
GPUBatch *fxquad = DRW_cache_fullscreen_quad_get();
/* prepare pass */
@ -475,7 +483,7 @@ static void DRW_gpencil_fx_shadow(
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->object->obmat[3], 1);
}
else {
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
}
const int nowave = -1;
@ -490,7 +498,7 @@ static void DRW_gpencil_fx_shadow(
DRW_shgroup_uniform_float(fx_shgrp, "phase", &fxd->phase, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh = fx_shgrp;
@ -504,9 +512,9 @@ static void DRW_gpencil_fx_shadow(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh_b = fx_shgrp;
@ -532,6 +540,8 @@ static void DRW_gpencil_fx_glow(
return;
}
GlowShaderFxData *fxd = (GlowShaderFxData *)fx;
bGPdata *gpd = cache->gpd;
copy_v3_v3(fxd->runtime.loc, cache->loc);
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
@ -563,9 +573,9 @@ static void DRW_gpencil_fx_glow(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh_b = fx_shgrp;
@ -601,6 +611,7 @@ static void DRW_gpencil_fx_swirl(
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
DRWShadingGroup *fx_shgrp;
bGPdata *gpd = cache->gpd;
fxd->transparent = (int)fxd->flag & FX_SWIRL_MAKE_TRANSPARENT;
@ -619,7 +630,7 @@ static void DRW_gpencil_fx_swirl(
DRW_shgroup_uniform_int(fx_shgrp, "transparent", &fxd->transparent, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1);
fxd->runtime.fx_sh = fx_shgrp;
}

View File

@ -76,6 +76,8 @@ typedef struct ShaderFxData {
/* Runtime temp data */
typedef struct ShaderFxData_Runtime {
float loc[3];
char _pad[4];
struct DRWShadingGroup *fx_sh;
struct DRWShadingGroup *fx_sh_b;
struct DRWShadingGroup *fx_sh_c;