Fix T65147: Rotate normal not interactive from menu

This commit is contained in:
Campbell Barton 2019-05-31 16:24:58 +10:00
parent 41dce8af6a
commit b4071c56ce
Notes: blender-bot 2023-06-12 00:52:52 +02:00
Referenced by issue #65147, Gizmos do not appear when editing normals via the rotate or point to target functions
1 changed files with 4 additions and 0 deletions

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@ -3864,7 +3864,11 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.separator()
layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("transform.rotate_normal", text="Rotate")
layout.operator_context = 'EXEC_DEFAULT'
layout.operator("mesh.point_normals", text="Point to Target")
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")