Collada - Import: now add bind_mat and rest_mat as custom properties (when the use_bind_info option is enabled)
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@ -42,6 +42,7 @@ extern "C" {
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#include "ED_armature.h"
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}
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#include "collada_utils.h"
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#include "ArmatureImporter.h"
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// use node name, or fall back to original id if not present (name is optional)
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@ -171,7 +172,8 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
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{
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float rest_mat[4][4];
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get_node_mat(rest_mat, node, NULL, NULL, NULL);
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bc_create_bindpose_properties(this->import_settings, bone, joint_bind_mat, rest_mat);
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bc_set_IDPropertyMatrix(bone, "bind_mat", joint_bind_mat);
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bc_set_IDPropertyMatrix(bone, "rest_mat", rest_mat);
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}
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add_v3_v3v3(bone->tail, bone->head, tail); //tail must be non zero
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