Fix outdated face tessellation use when editing edit-mesh coodinates
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blender-bot
2023-06-12 00:52:52 +02:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
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@ -928,6 +928,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
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if (apply_vcos) {
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EDBM_mesh_normals_update(em);
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BKE_editmesh_looptri_calc(em);
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}
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/* Edges */
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