Fix outdated face tessellation use when editing edit-mesh coodinates

This commit is contained in:
Campbell Barton 2021-06-15 13:28:44 +10:00 committed by Jeroen Bakker
parent b61f4fd8da
commit b4a81d8053
Notes: blender-bot 2023-06-12 00:52:52 +02:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
1 changed files with 1 additions and 0 deletions

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@ -928,6 +928,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
if (apply_vcos) {
EDBM_mesh_normals_update(em);
BKE_editmesh_looptri_calc(em);
}
/* Edges */