Cleanup: Typos in comments.
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@ -2084,10 +2084,10 @@ void BKE_scene_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
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SceneObjectsIteratorData *data = MEM_callocN(sizeof(SceneObjectsIteratorData), __func__);
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iter->data = data;
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/* lookup list ot make sure each object is object called once */
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/* Lookup list to make sure that each object is only processed once. */
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data->visited = BLI_gset_ptr_new(__func__);
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/* we wrap the scenecollection iterator here to go over the scene collections */
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/* We wrap the scenecollection iterator here to go over the scene collections. */
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BKE_scene_collections_iterator_begin(&data->scene_collection_iter, scene);
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Collection *collection = data->scene_collection_iter.current;
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