StudioLights: Fix preview icon.

Use same antialiasing method as the matcaps and fix the normal computation.
This commit is contained in:
Clément Foucault 2018-06-16 23:02:33 +02:00
parent 48adf90367
commit b503dd7747
1 changed files with 14 additions and 21 deletions

View File

@ -706,33 +706,26 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
int icon_center = icon_size / 2;
float sphere_radius = icon_center * 0.9;
float pixel_size = 1.0f / (float)icon_size;
int offset = 0;
const float diameter = 0.95f;
for (int y = 0; y < icon_size; y++) {
float dy = y - icon_center;
float dy = (y + 0.5f) / (float)icon_size;
dy = dy / diameter - (1.0f - diameter) / 2.0f;
for (int x = 0; x < icon_size; x++) {
float dx = x - icon_center;
/* calculate aliasing */
float alias = 0;
const float alias_step = 0.333;
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
alias += alias_step * alias_step;
}
}
}
float dx = (x + 0.5f) / (float)icon_size;
dx = dx / diameter - (1.0f - diameter) / 2.0f;
uint pixelresult = 0x0;
uint alias_i = clamp_i(alias * 256, 0, 255);
if (alias_i != 0) {
uint alphamask = alpha_circle_mask(dx, dy, 0.5f - pixel_size, 0.5f);
if (alphamask != 0) {
/* calculate normal */
uint alias_mask = alias_i << 24;
float normal[3];
normal[0] = dx / sphere_radius;
normal[1] = dy / sphere_radius;
normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
normalize_v3(normal);
normal[0] = dx * 2.0f - 1.0f;
normal[1] = dy * 2.0f - 1.0f;
float dist = len_v2(normal);
normal[2] = sqrtf(1.0f - dist*dist);
float color[3];
mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
@ -744,7 +737,7 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alias_mask;
linearrgb_to_srgb(color[2])) | alphamask;
}
rect[offset++] = pixelresult;
}