Depsgraph: Fix missing node tree update when adding keyframes

Need to make sure animation data is copied from original tree to a copy,
it is NOT enough to only copy node socket values.
This commit is contained in:
Sergey Sharybin 2018-04-30 15:16:11 +02:00
parent 05cf7863c3
commit b5f5e6ce29
1 changed files with 9 additions and 0 deletions

View File

@ -78,6 +78,7 @@ extern "C" {
#endif
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_editmesh.h"
#include "BKE_library_query.h"
#include "BKE_object.h"
@ -603,6 +604,13 @@ ID *deg_expand_copy_on_write_datablock(const Depsgraph *depsgraph,
create_placeholders);
}
static void deg_update_copy_on_write_animation(const Depsgraph * /*depsgraph*/,
const IDDepsNode *id_node)
{
DEG_debug_print_eval(__func__, id_node->id_orig->name, id_node->id_cow);
BKE_animdata_copy_id(NULL, id_node->id_cow, id_node->id_orig, false);
}
ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph,
const IDDepsNode *id_node)
{
@ -657,6 +665,7 @@ ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph,
ID_RECALC_ANIMATION |
ID_RECALC_COPY_ON_WRITE);
if ((id_cow->recalc & ~ignore_flag) == 0) {
deg_update_copy_on_write_animation(depsgraph, id_node);
return id_cow;
}
break;