UI: use cursor x-location for tooltip placement (T37478)

This commit is contained in:
Campbell Barton 2014-06-27 22:56:31 +10:00
parent beedb0b274
commit b9522e557a
Notes: blender-bot 2023-02-14 11:35:46 +01:00
Referenced by issue #37478, Improve Tooltips to provide more information
1 changed files with 14 additions and 4 deletions

View File

@ -612,19 +612,29 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
rect_fl.xmax = rect_fl.xmin + fontw + (TIP_BORDER_X * 2);
rect_fl.ymax = but->rect.ymin + ofsy - TIP_BORDER_Y;
rect_fl.ymin = rect_fl.ymax - fonth - TIP_BORDER_Y;
#undef TIP_BORDER_X
#undef TIP_BORDER_Y
/* since the text has beens caled already, the size of tooltips is defined now */
/* here we try to figure out the right location */
if (butregion) {
float mx, my;
float ofsx_fl = rect_fl.xmin, ofsy_fl = rect_fl.ymax;
ui_block_to_window_fl(butregion, but->block, &ofsx_fl, &ofsy_fl);
BLI_rctf_translate(&rect_fl, ofsx_fl - rect_fl.xmin, ofsy_fl - rect_fl.ymax);
#if 1
/* use X mouse location */
mx = (win->eventstate->x + (TIP_BORDER_X * 2)) - BLI_rctf_cent_x(&but->rect);
#else
mx = ofsx_fl - rect_fl.xmin;
#endif
my = ofsy_fl - rect_fl.ymax;
BLI_rctf_translate(&rect_fl, mx, my);
}
BLI_rcti_rctf_copy(&rect_i, &rect_fl);
#undef TIP_BORDER_X
#undef TIP_BORDER_Y
/* clip with window boundaries */
winx = WM_window_pixels_x(win);