OpenGL: remove NPOT texture rescaling logic
This code was already disabled. We might be able to simplify GPU_check_scaled_image even further. Maybe even delete it? Just removing the obvious stuff now. Keeping is_power_of_2_resolution function since it is still used in DXT logic.
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@ -38,8 +38,6 @@
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#include <string.h>
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#include "GPU_glew.h"
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#include "BLI_blenlib.h"
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#include "BLI_linklist.h"
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#include "BLI_math.h"
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@ -853,32 +851,6 @@ void GPU_create_gl_tex(
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int tpx = rectw;
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int tpy = recth;
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#if 0 /* NPOT support should be a compile-time check */
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/* scale if not a power of two. this is not strictly necessary for newer
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* GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures
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* Then don't bother scaling for hardware that supports NPOT textures! */
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if (textarget == GL_TEXTURE_2D &&
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((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
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is_over_resolution_limit(textarget, rectw, recth)))
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{
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rectw = smaller_power_of_2_limit(rectw);
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recth = smaller_power_of_2_limit(recth);
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if (use_high_bit_depth) {
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ibuf = IMB_allocFromBuffer(NULL, frect, tpx, tpy);
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IMB_scaleImBuf(ibuf, rectw, recth);
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frect = ibuf->rect_float;
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}
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else {
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ibuf = IMB_allocFromBuffer(rect, NULL, tpx, tpy);
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IMB_scaleImBuf(ibuf, rectw, recth);
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rect = ibuf->rect;
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}
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}
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#endif
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/* create image */
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glGenTextures(1, (GLuint *)bind);
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glBindTexture(textarget, *bind);
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@ -1203,13 +1175,7 @@ void GPU_paint_set_mipmap(bool mipmap)
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/* check if image has been downscaled and do scaled partial update */
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static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
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{
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#if 0 /* NPOT suport should be a compile-time check */
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if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
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is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
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#else
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if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
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#endif
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{
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if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y)) {
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int x_limit = smaller_power_of_2_limit(ibuf->x);
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int y_limit = smaller_power_of_2_limit(ibuf->y);
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