Fix T67639: Default cube UVs are incorrectly arranged
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blender-bot
2023-02-14 06:05:26 +01:00
Referenced by issue #67639, Default cube UVs are incorrectly arranged. Referenced by issue #54410, "Add simple UVs" unwrap different in Blender 2.79 from master
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@ -36,6 +36,8 @@
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_appdir.h"
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#include "BKE_brush.h"
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@ -358,6 +360,20 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
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CURVE_PRESET_BELL,
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CURVEMAP_SLOPE_POSITIVE);
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}
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/* Correct default startup UV's. */
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Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
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if (me && (me->totloop == 24) && (me->mloopuv != NULL)) {
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const float uv_values[24][2] = {
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{0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
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{0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
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{0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
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{0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
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};
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for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
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copy_v2_v2(me->mloopuv[i].uv, uv_values[i]);
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}
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}
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}
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/**
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