View3D: Remove v3d->zbuf

This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.

UI assume depth test is off by default. The DRWManager assume it's on.

This should fix T55623.
This commit is contained in:
Clément Foucault 2018-07-03 19:22:00 +02:00
parent 79152371c3
commit bb9355e703
Notes: blender-bot 2023-02-14 05:40:52 +01:00
Referenced by issue #55623, Viewport glitch when setting cursor position
13 changed files with 35 additions and 98 deletions

View File

@ -877,7 +877,7 @@ static void drw_engines_draw_text(void)
PROFILE_START(stime);
if (data->text_draw_cache) {
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.v3d, DST.draw_ctx.ar, false);
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar);
}
PROFILE_END_UPDATE(data->render_time, stime);
@ -1237,9 +1237,7 @@ void DRW_draw_render_loop_ex(
RegionView3D *rv3d = ar->regiondata;
DST.draw_ctx.evil_C = evil_C;
DST.viewport = viewport;
v3d->zbuf = true;
/* Setup viewport */
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
@ -1658,8 +1656,6 @@ void DRW_draw_select_loop(
GPU_viewport_size_set(viewport, (const int[2]){BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)});
DST.viewport = viewport;
v3d->zbuf = true;
DST.options.is_select = true;
/* Get list of enabled engines */
@ -1853,10 +1849,7 @@ void DRW_draw_depth_loop(
GPU_framebuffer_bind(g_select_buffer.framebuffer);
GPU_framebuffer_clear_depth(g_select_buffer.framebuffer, 1.0f);
bool cache_is_dirty;
DST.viewport = viewport;
v3d->zbuf = true;
DST.options.is_depth = true;
/* Get list of enabled engines */
@ -1866,7 +1859,6 @@ void DRW_draw_depth_loop(
}
/* Setup viewport */
cache_is_dirty = true;
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
@ -1885,10 +1877,7 @@ void DRW_draw_depth_loop(
drw_engines_init();
DRW_hair_init();
/* TODO : tag to refresh by the dependency graph */
/* ideally only refresh when objects are added/removed */
/* or render properties / materials change */
if (cache_is_dirty) {
{
drw_engines_cache_init();
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob)

View File

@ -111,9 +111,7 @@ void DRW_text_cache_add(
}
}
void DRW_text_cache_draw(
DRWTextStore *dt,
View3D *v3d, ARegion *ar, bool depth_write)
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
ViewCachedString *vos;
@ -149,13 +147,6 @@ void DRW_text_cache_draw(
gpuPushMatrix();
gpuLoadIdentity();
if (depth_write) {
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
}
else {
glDepthMask(GL_FALSE);
}
const int font_id = BLF_default();
const uiStyle *style = UI_style_get();
@ -171,7 +162,7 @@ void DRW_text_cache_draw(
BLF_position(
font_id,
(float)(vos->sco[0] + vos->xoffs), (float)(vos->sco[1]), (depth_write) ? 0.0f : 2.0f);
(float)(vos->sco[0] + vos->xoffs), (float)(vos->sco[1]), 2.0f);
((vos->flag & DRW_TEXT_CACHE_ASCII) ?
BLF_draw_ascii :
@ -182,13 +173,6 @@ void DRW_text_cache_draw(
}
}
if (depth_write) {
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
else {
glDepthMask(GL_TRUE);
}
gpuPopMatrix();
gpuLoadProjectionMatrix(original_proj);

View File

@ -36,9 +36,7 @@ void DRW_text_cache_add(
short xoffs, short flag,
const unsigned char col[4]);
void DRW_text_cache_draw(
struct DRWTextStore *dt,
struct View3D *v3d, struct ARegion *ar, bool depth_write);
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar);
enum {
DRW_TEXT_CACHE_ASCII = (1 << 0),

View File

@ -744,8 +744,6 @@ void DRW_draw_cursor(void)
void DRW_draw_manipulator_3d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
v3d->zbuf = false;
ARegion *ar = draw_ctx->ar;
/* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */
@ -760,8 +758,6 @@ void DRW_draw_manipulator_3d(void)
void DRW_draw_manipulator_2d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
v3d->zbuf = false;
ARegion *ar = draw_ctx->ar;
WM_manipulatormap_draw(

View File

@ -373,7 +373,6 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
return;
}
View3D *v3d = cdd->vc.v3d;
Object *obedit = cdd->vc.obedit;
Curve *cu = obedit->data;
@ -434,37 +433,29 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_depth_test(false);
GPU_blend(true);
GPU_line_smooth(true);
GPU_line_width(3.0f);
imm_cpack(0x0);
immBegin(GWN_PRIM_LINE_STRIP, stroke_len);
GPU_line_width(3.0f);
if (v3d->zbuf) {
GPU_depth_test(false);
}
for (int i = 0; i < stroke_len; i++) {
immVertex3fv(pos, coord_array[i]);
}
immEnd();
GPU_line_width(1.0f);
imm_cpack(0xffffffff);
immBegin(GWN_PRIM_LINE_STRIP, stroke_len);
GPU_line_width(1.0f);
for (int i = 0; i < stroke_len; i++) {
immVertex3fv(pos, coord_array[i]);
}
immEnd();
if (v3d->zbuf) {
GPU_depth_test(true);
}
/* Reset defaults */
GPU_depth_test(true);
GPU_blend(false);
GPU_line_smooth(false);

View File

@ -1037,12 +1037,11 @@ static void knife_init_colors(KnifeColors *colors)
}
/* modal loop selection drawing callback */
static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
{
View3D *v3d = CTX_wm_view3d(C);
const KnifeTool_OpData *kcd = arg;
if (v3d->zbuf) GPU_depth_test(false);
GPU_depth_test(false);
glPolygonOffset(1.0f, 1.0f);
@ -1196,7 +1195,8 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
gpuPopMatrix();
if (v3d->zbuf) GPU_depth_test(true);
/* Reset default */
GPU_depth_test(true);
}
/**

View File

@ -106,14 +106,12 @@ typedef struct RingSelOpData {
} RingSelOpData;
/* modal loop selection drawing callback */
static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
{
View3D *v3d = CTX_wm_view3d(C);
RingSelOpData *lcd = arg;
if ((lcd->totedge > 0) || (lcd->totpoint > 0)) {
if (v3d && v3d->zbuf)
GPU_depth_test(false);
GPU_depth_test(false);
gpuPushMatrix();
gpuMultMatrix(lcd->ob->obmat);
@ -150,8 +148,8 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
gpuPopMatrix();
if (v3d && v3d->zbuf)
GPU_depth_test(true);
/* Reset default */
GPU_depth_test(true);
}
}

View File

@ -703,7 +703,6 @@ void ED_view3d_draw_depth(
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RegionView3D *rv3d = ar->regiondata;
short zbuf = v3d->zbuf;
short flag = v3d->flag;
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
@ -727,7 +726,6 @@ void ED_view3d_draw_depth(
/* get surface depth without bias */
rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
v3d->zbuf = true;
GPU_depth_test(true);
DRW_draw_depth_loop(depsgraph, ar, v3d);
@ -737,8 +735,8 @@ void ED_view3d_draw_depth(
}
rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
v3d->zbuf = zbuf;
if (!v3d->zbuf) GPU_depth_test(false);
/* Reset default for UI */
GPU_depth_test(false);
U.glalphaclip = glalphaclip;
v3d->flag = flag;

View File

@ -210,7 +210,9 @@ static void backdrawview3d(
}
#endif
#if 0 /* v3d->zbuf deprecated */
if (v3d->drawtype > OB_WIRE) v3d->zbuf = true;
#endif
/* dithering and AA break color coding, so disable */
glDisable(GL_DITHER);
@ -249,14 +251,8 @@ static void backdrawview3d(
GPU_scissor(ar->winrct.xmin, ar->winrct.ymin, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
GPU_clear_color(0.0, 0.0, 0.0, 0.0);
if (v3d->zbuf) {
GPU_depth_test(true);
GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
}
else {
GPU_clear(GPU_COLOR_BIT);
GPU_depth_test(false);
}
GPU_depth_test(true);
GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(rv3d);
@ -273,7 +269,6 @@ static void backdrawview3d(
v3d->flag &= ~V3D_INVALID_BACKBUF;
G.f &= ~G_BACKBUFSEL;
v3d->zbuf = false;
GPU_depth_test(false);
glEnable(GL_DITHER);
@ -684,7 +679,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
ibuf = ibuf->mipmap[mip - 1];
}
if (v3d->zbuf) GPU_depth_test(false);
GPU_depth_test(false);
glDepthMask(GL_FALSE);
GPU_blend(true);
@ -718,7 +713,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
GPU_blend(false);
glDepthMask(GL_TRUE);
if (v3d->zbuf) GPU_depth_test(true);
GPU_depth_test(true);
if (freeibuf)
IMB_freeImBuf(freeibuf);
@ -878,22 +873,19 @@ void ED_view3d_draw_depth_gpencil(
Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d)
{
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
bool zbuf = v3d->zbuf;
/* Setup view matrix. */
ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL);
GPU_clear(GPU_DEPTH_BIT);
v3d->zbuf = true;
GPU_depth_test(true);
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
ED_gpencil_draw_view3d(NULL, scene, view_layer, depsgraph, v3d, ar, true);
}
v3d->zbuf = zbuf;
if (!zbuf) GPU_depth_test(false);
GPU_depth_test(false);
}
/* *********************** customdata **************** */

View File

@ -1004,7 +1004,6 @@ int view3d_opengl_select(
ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = true;
GPU_depth_test(true);
}
@ -1050,7 +1049,6 @@ int view3d_opengl_select(
ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;
GPU_depth_test(false);
}

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@ -6972,11 +6972,9 @@ static void drawEdgeSlide(TransInfo *t)
/* Even mode */
if ((slp->use_even == true) || (is_clamp == false)) {
View3D *v3d = t->view;
const float line_size = UI_GetThemeValuef(TH_OUTLINE_WIDTH) + 0.5f;
if (v3d && v3d->zbuf)
GPU_depth_test(false);
GPU_depth_test(false);
GPU_blend(true);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
@ -7074,8 +7072,7 @@ static void drawEdgeSlide(TransInfo *t)
GPU_blend(false);
if (v3d && v3d->zbuf)
GPU_depth_test(true);
GPU_depth_test(true);
}
}
}
@ -7603,7 +7600,6 @@ static void drawVertSlide(TransInfo *t)
/* Non-Prop mode */
{
View3D *v3d = t->view;
TransDataVertSlideVert *curr_sv = &sld->sv[sld->curr_sv_index];
TransDataVertSlideVert *sv;
const float ctrl_size = UI_GetThemeValuef(TH_FACEDOT_SIZE) + 1.5f;
@ -7611,8 +7607,7 @@ static void drawVertSlide(TransInfo *t)
const int alpha_shade = -160;
int i;
if (v3d && v3d->zbuf)
GPU_depth_test(false);
GPU_depth_test(false);
GPU_blend(true);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
@ -7706,8 +7701,7 @@ static void drawVertSlide(TransInfo *t)
gpuPopMatrix();
if (v3d && v3d->zbuf)
GPU_depth_test(true);
GPU_depth_test(true);
}
}
}

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@ -155,7 +155,6 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (validSnap(t)) {
TransSnapPoint *p;
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float imat[4][4];
float size;
@ -201,8 +200,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
immUnbindProgram();
if (v3d->zbuf)
GPU_depth_test(true);
GPU_depth_test(true);
}
}
else if (t->spacetype == SPACE_IMAGE) {

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@ -238,7 +238,8 @@ typedef struct View3D {
short flag3;
/* drawflags, denoting state */
char zbuf, transp, xray;
char zbuf DNA_DEPRECATED;
char transp, xray;
char multiview_eye; /* multiview current eye - for internal use */